Fault Worksheet

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List of faults and their associated goals.

Fault Goal
  • Acrophobic: You suffer a -1 Penalty while on an airship or at a height near a ledge.

1square.gif Will: Lose a Turn teetering along or pulling yourself up from a ledge.
1square.gif Will: Lose Turns for an entire Exchange from a panic attach while at a great height.

1square.gif Ground: Own a stable region with no ledges.
Focus: Pull yourself up from a ledge.
  • Addicted: You are addicted to an expensive or controlled substance. One of your starting Resources goes towards buying your initial supply.

1square.gif Will: Lose a Turn taking a dose during an encounter for good measure.
1square.gif Will: Run out of your supply. Lose 1 Resource procuring more.

1square.gif Stimulation: Lose everything.
Focus: Use a dose of your addiction when you don't need to.
  • Ailing: You are seriously ill, perhaps even dying. Your Durability drops by one.
    "Cough...gurgle...ugh!"

1square.gif Will: When you take a Strike, take another Strike.
1square.gif Will: When you would make a Survival check, fail instead.

1square.gif Treatment: Find the cure.
Focus: Purchase expensive medicine.
  • Ambitious: You want to win at any cost. You may only Distinctions from one category.
    "Get out of my way!"

1square.gif Will: Lose a Turn gloating over a defeated rival.
1square.gif Will: Lose Reputation from cheating or taking shortcuts to success.

1square.gif Glory: Become World Famous for your skill.
Focus: Win a competition with stakes.
  • Arrogant: You have an inflated sense of your own superiority. You can't use Will to boost a successful check.
    "I'm invincible!"

1square.gif Will: Take 2 dice from a check before you roll it.
1square.gif Will: Allow an apparently beaten opponent a free attack against you without penalties.

1square.gif Praise: Gain a Legacy.
Focus: When an opponent begs for mercy.
  • Bewildered: You suffer a penalty on knowledge checks and know nothing of your own past. Invoked: When you are knocked out, the invoker dictates a new memory connected to the current situation.
1square.gif Remember: Become or defeat who you once were.
Focus: Meet someone who knew you before.
  • Bitter: You don't disguise your resentment towards others. Take a -2 penalty on all Charm checks.
    "Bah, undisciplined youths."

1square.gif Will: When you gain Interference, blame another character and give them Interference too.
1square.gif Will: Eliminate a Favor by being rude.

1square.gif Gloat: Predict a catastrophe then say "I told you so."
Focus: Complain until you drive someone away.
1square.gif See: Regain your sight.
Focus: 'See' something restricted by taking time and touching it.
  • Claustrophobic You are afraid of enclosed spaces. You suffer a -1 Penalty while inside a space where you can't see the sky.
    "The walls...closing in!"

1square.gif Will: Lose a Turn from a panic attach while inside an enclosed space.
1square.gif Will: Get stuck in a tight space until someone else can free you.

1square.gif Room: Own a wilderness region.
Focus: Escape an enclosed space after losing rest.
  • Clumsy You are awkward and accident prone. If you roll a 1 during an Agility test you fall down and gain Interference.
    "Whoopsie daisy."

1square.gif Will: When you gain Interference, drop an item you are holding.
1square.gif Will: When you drop an Expensive Asset, it breaks.

1square.gif Bedlam: Be blamed for a major disaster.
Focus: Accidentally reveal yourself or a hidden ally.
  • Compassionate' You have deep empathy for all living beings. Each time you deal damage you take a Strike.
    "All life is precious."

1square.gif Will: Lose a Turn grieving for a fallen friend or foe.
1square.gif Will: Facilitate the escape of a foe to keep them from harm.

1square.gif Life: Find the cure for a deadly disease.
Focus: Save an opponent from being killed.
  • Competitive: You need to beat a specific rival. Your rival is built like a character, and if killed you may no longer gain Will from this fault until you find a new, worthy rival.
    "I scored twelve!"

1square.gif Will: Lose a turn gloating to your rival when you are beating them at something.
1square.gif Will: When you would gain an Asset, your rival beats you to it and gains it instead.

1square.gif Victory: Your rival acknowledges your complete victory.
Focus: Beat your rival at anything.
  • Conniving: You are untrustworthy. Take a -1 penalty on all Charm checks.
    "Trust me."

1square.gif Will: A foe sees through your lie because you just can't keep the twinkle out of your eye.
1square.gif Will: Betray someone who trusted you.

1square.gif Guile: Make your opponents destroy each other.
Focus: Betray someone who trusted you.
  • Corrupted: You suffer a penalty on all strength checks and your impression must contain a physical indication of your corruption. Invoked: When you could betray someone for more power, you do.
1square.gif Power: Become a denizen villain.
Focus: Perform an infamous act.
  • Cowardly: You are afraid of physical harm. Your Morale drops by -1.
    "You go first!"

1square.gif Will: When you would make a Fear check, fail instead.
1square.gif Will: When you take a strike, flee from battle (KO).

1square.gif Safety: Achieve another goal without ever putting yourself at risk.
Focus: Exit a dangerous encounter before it is resolved.
  • Crazed: You may not recover wits, ever. Invoked: When you would lose wits, the referee assumes control of your character for a short time instead.
1square.gif Madness: Become Flustered.
Focus: When your words or actions deeply disturb a denizen.
  • Cruel You delight in causing pain. You may not have a positive Reputation.
    "Not yet, he has to suffer!"

1square.gif Will: When you would KO a foe, they scream in pain instead.
1square.gif Will: Take a captive to torture them, and then they escape.

1square.gif Dread: Sacrifice someone you care about for an advantage.
Focus: Torture a helpless victim into screaming.
  • Curious: You are dangerously inquisitive. Draw one fewer Initiative slot because you don't pay enough attention to danger.
    "Hmm, that looks interesting."

1square.gif Will: Get separated from the group in an ominous location.
1square.gif Will: Find out what happens when a warning of danger is ignored.

1square.gif Knowledge: Discover a secret someone will kill for.
Focus: Find a clue.
  • Depressed: You often feel down, and aren't good at hiding it. Your Morale decreases by one.
    "Is it really a good morning?"

1square.gif Will: Turn your failure into a Fumble.
1square.gif Will: Make a depressing comment causes all allies a Morale strike during a conflict.

1square.gif Work: Earn the highest award given by your organization.
Focus: Become exhausted from physical exertion.
  • Devoted: You are loyal to your band above all. You take a Morale strike any time a member of your band is KOed.
    "This one is for you!"

1square.gif Will: Spare a band member danger by taking that danger upon yourself.
1square.gif Will: Lose Reputation from an extreme act done in the name of loyalty.

1square.gif Loyalty: Sacrifice yourself for someone close to you.
Focus: Prevent someone close to you from being harmed.
  • Displaced: You may not make knowledge checks on anything outside your original home. Invoked: When outside knowledge would let you avoid trouble, you don't.
1square.gif Return: Get back to your distant home.
Focus: When you get personal news from distant places.
  • Domineering: You need to be the one in charge. You aren't eligible for other's Leadership effects.
    "It was not a request."

1square.gif Will: Block the effects of an ally's Leadership Distinction.
1square.gif Will: Eliminate an ally who threatens your authority.

1square.gif Control: Be the sole leader of a prominent organization.
Focus: When your demands are met without resistance.
  • Envious You resent those who may have something better. Your Morale decreases by one.
    "It's too good for you!"

1square.gif Will: When an ally loses an Asset or Relationship rated higher than yours.
1square.gif Will: When you take an Asset or Relationship an ally lost.

1square.gif Popularity: Take someone's tier 3 asset.
Focus: When a denizen flatters you.
  • Feral Your Sense score is set to 5 (no points gained or lost). Invoked: When threatened, you fight or flee.
1square.gif Instinct: Procreate.
Focus: Defend your territory.
  • Exaggerated You may not have two attributes with the same control. Invoked: When you attempt something you don't look like you would be good at, you fumble.
1square.gif Image: Gain a Legendary Reputation.
Focus: When you gain a style bonus for something linked to your impression.
  • Flamboyant You have an outrageous signature style. If you roll a 1 on a Guile check you fail.
    "Black and masks are out of fashion this season."

1square.gif Will: Use a Turn during an encounter to make a spectacle with no other effect.
1square.gif Will: Buy an Expensive outfit you don't need.

1square.gif Style: Become the pinnacle of fashionability.
Focus: Make a clever quip as an opponent is defeated.
  • Forgetful: You lose track of dates and details. Suffer a -2 penalty on lying because you can't keep your story straight.
    "Strange, I thought I reloaded after that last battle."

1square.gif Will: Discover you lost an item once you need it.
1square.gif Will: Lose a Relationship because you forgot an important appointment.

1square.gif Discovery: Discover a lost wonder.
Focus: Lose tier 1 equipment during an expedition.
  • Frail You break easily. Your Durability drops by one.
    "You broke my nose!"

1square.gif Will: When you would take a Strike from Damage, take two.
1square.gif Will: Take a physical Consequence after being KOed.

1square.gif Cunning: Cause two major opponents to destroy each other.
Focus: Defeat an opponent using only your intelligence.
  • Gallant: You stand up for the weak and innocent. If you allow an innocent to come to harm without trying to help, suffer a Strike that won't recover until you do help a stranger in need.
    "Don't worry, I'll save you!"

1square.gif Will: Refuse a reward for helping someone in need.
1square.gif Will: Become Injured helping a stranger.

1square.gif Good: Stop an evil plot and save hundreds of lives.
Focus: Agree to solve an innocent stranger's problem.
  • Gloating You are compelled to talk about how great you are. Any deed you (and your group) perform becomes public knowledge after an advance. You may delay an advance to keep things secret for a time.
    "Using armor wouldn't have been fair, so I stripped naked to face the creature bare handed...."

1square.gif Will: After KOing an opponent, lose a turn boasting about it.
1square.gif Will: When you do something no one else in the band will attempt.

1square.gif Fame: Perform a deed that everyone will remember.
Focus: When someone tells you that you are impressive.
  • Greedy: You are obsessed with accumulating material wealth. You may not have relationship as assets.
    "She's rich...."

1square.gif Will: Accept payment to do something the rest of the party refuses to do.
1square.gif Will: Keep Treasure without sharing with anyone.

1square.gif Opulence: Become Filthy Rich .
Focus: When you gain treasure.
  • Gregarious: You are loud and outgoing. Allies' Leadership distinctions suffer a -1 penalty around you.
    "Everyone can relax, I'm here!"

1square.gif Will: Draw attention or get recognized when staying quiet would be an advantage.
1square.gif Will: Lose a relationship by being too friendly...or too friendly with someone else.

1square.gif Joy: Talk your way out of severe consequences.
Focus: When you abandon an important task to have fun instead.
  • Grim: You are always serious and focused. You may not retort.
    "That is not funny."

1square.gif Will: When taunted, lose a turn or do what the foe is goading you into doing.
1square.gif Will: When you would gain a relationship asset, you don't.

1square.gif Dignity: Gain an Impeccable Reputation.
Focus: Remain above other player's childish hi-jinks.
  • Gullible: You are far too trusting. You may not probe lies or disguises.
    "If you say so!"

1square.gif Will: Get betrayed by a stranger you trusted.
1square.gif Will: Lose Wealth from a bad investment.

1square.gif Faith: Perform a miracle.
Focus: When trusting a stranger pays off.
  • Gunshy: You suffer a penalty on all armed attacks. Invoked: When you attack with a weapon, you fumble and hit a target chosen by the referee.
1square.gif Ingenuity: Win a battle without using any weapons.
Focus: Talk someone out of using a weapon.
  • Hallucinating: When someone catches you talking to yourself you gain interference. Invoked: When you anger your hallucination, you may not spend focus until it is appeased.
1square.gif Normality: Gain a home, spouse, kids, and a job.
Focus: When you someone notices you behaving strangely and you cover it up.
  • Honest: You are a terrible liar. Any attempt to lie automatically draws attention as a falsehood.
    "Wait, that's not what happened."

1square.gif Will: When an ally tells a lie, blurt out the truth.
1square.gif Will: Lose a Relationship because of the truth.

1square.gif Truth: Permanently lose a tier 2 asset due to an inconvenient truth.
Focus: Expose anyone's lie publicly.
  • Honorable: You follow an exacting moral code to the letter. You gain no benefits from a surprise attack.
    "The code forbids it."

1square.gif Will: Give up an "unfair" advantage.
1square.gif Will: Lose a Relationship that conflicts with your duty.

1square.gif Honor: Eliminate your other goal when duty requires it.
Focus: Give up an unfair advantage.
  • Hunted: You have a nemesis one power level above you dedicated to destroying you. If killed, a nemesis is replaced by two nemeses. Invoked: When you rest. your nemesis arrives in the region.
1square.gif Evasion: Leave everything you care about behind.
Focus: When you trick your nemesis.
  • Hydrophobic You hate or fear water. Your Swim move is zero.
    "I can't swim!"

1square.gif Will: When someone would rescue you from drowning, pull them down instead.
1square.gif Will: Lose Turns and drown for an entire Exchange from a panic attach while in water.

1square.gif Land: Own a region with no water areas.
Focus: Get rescued from drowning.
  • Impulsive You are hot headed and impatient. You gain no benefit from an Aim or extra time.
    "I'll improvise!"

1square.gif Will: When you ask how a game mechanic works, immediately attempt what you asked about.
1square.gif Will: Begin an encounter before anyone else is ready. Any ally who can't play imitative higher than yours loses their turns.

1square.gif Expedience: Pay too high a price to get something now.
Focus: When you act first and others follow.
  • Indebted You owe a great deal of money, and due to interest and bad decisions you always seem to owe more. Each Respite you must either pay Profit or be Injured.
    "Tell him I've got the money!"

1square.gif Will: Pay a Profit to your debtor.
1square.gif Will: Do a major favor for your debtor.

1square.gif Atone: Earn a Momentous Favor.
Focus: Pay one profit.
  • Intolerant: You fear those who are different. If you cooperate with someone of a different culture take only the lowest roll.
    "I will never trust them."

1square.gif Will: Lose a Relationship from sabotaging someone of a different culture.
1square.gif Will: When you would gain a benefit from a Distinction owned by someone of a different culture you lose a Turn instead.

1square.gif Hate: Get rescued by someone you sabotaged.
Focus: Sabotage someone from a different rank or species.
  • Lame: Your run and jump speeds drop by 2. Invoked: When you attempt to hustle, you fumble.
1square.gif Adjustment: Gain any tier 3 asset.
Focus: When missing your limb is advantageous.
  • Lovelorn: You are a romantic disaster waiting to happen. Any 1 on a test for Romance generates an obstacle.
    "That didn't go so well."

1square.gif Will: When you would upgrade a Romance, it gains an obstacle instead.
1square.gif Will: Do something stupid to make your partner terminate a Romance with you.

1square.gif Lust: Be in control of three romances at once.
Focus: When a participant quits a romance with you.
1square.gif Adjustment: Gain any tier 3 asset.
Focus: When missing your limb is advantageous.
  • Audacious: You are a trouble making maverick. You suffer a Penalty on all social checks against superior ranks in your own faction.
    "We'll do this my way!"

1square.gif Will: Get caught breaking a rule.
1square.gif Will: Lose a Rank asset from doing things your own way.

1square.gif Results: Complete a mission after being ordered to quit.
Focus: Break a rule and get away with it.
  • Miserly: You are a spendthrift, and hold on tightly to your currency. On any 1 to purchase an item, you don't purchase the item and won't try again without a Bonus.
    "Two would be an extravagance."

1square.gif Will: When a cheaper option is available, take it.
1square.gif Will: Lose an Asset rather than pay Upkeep.

1square.gif Thrift: Gain a power level without losing a profit.
Focus: When you get an expensive service or item without having to pay for it.
  • Modest You are uncomfortable with sexual innuendo or nudity. If your partner rolls any 1 in a Romance check it fails.
    "How scandalous!"

1square.gif Will: Lose a turn fretting over a lost article of clothing.
1square.gif Will: Lose an Expensive (or more) outfit or Armor because it looks obscene.

1square.gif Decorum: Risk your life to enforce propriety.
Focus: Attack someone who has behaved inappropriately.
  • Mumbling:You are hard to hear or can't speak well. Courtesy drops from 2 to 1 and may not be increased.
    "MmmRrrrGrrmmm!"

1square.gif Will: When you are ignored or misinterpreted, lose a Turn failing to clarify.
1square.gif Will: Lose a Relationship due to a misunderstanding.

1square.gif Understanding: Gain 5 evolutions in sense skills.
Focus: When someone guesses what you mean without your having to tell them.
  • Mysterious You never gain a reaction bonus. Invoked: When you speak of your past, an enemy connected to the event will appear.
1square.gif Anonymity: Sacrifice someone to protect your identity.
Focus: When someone discovers something about you that causes them to investigate further.
  • Naughty: You are a mischievous trouble maker. If you roll any 1 on a Courtesy check it fails.
    "This should be fun."

1square.gif Will: Lose a Turn screwing around when someone else asks you not to.
1square.gif Will: Lose a Relationship thanks to an ill-received prank.

1square.gif Chaos: Eliminate a leader with the order goal.
Focus: Do something that makes one player laugh and another cringe.
  • Nearsighted: You need spectacles to see at a distance. Without them you suffer an extra -2 range penalty on anything done outside your reach.
    "My lenses! I can't see without my lenses!"

1square.gif Will: Your spectacles are knocked off by an attack, and you suffer your vision penalty until you use an action to recover them.
1square.gif Will: Your spectacles are lost or destroyed. Replacing them is worth an Asset.

1square.gif Spectacle: Witness three wonders.
Focus: Replace Glasses that have been lost for more than an exchange.
  • Necrophobic If you kill someone, you are out. Invoked: When you encounter a dead body, you fumble a fear check.
1square.gif Consecration: Own a region of sacred ground.
Focus: Burn or bury a body without touching it.
  • Neutered: You may not start a kiss or romance. Invoked: When you are taunted, all the results switch to wits.
1square.gif Rejection: Engineer a tragedy for a romance.
Focus: When you reject an invitation to a kiss.
  • Obedient: You do your duty first and foremost. Any Respite always goes to doing your job. Training within your job is still possible.
    "Yes, sir!"

1square.gif Will: A successful attempt to advance outside your career fails instead.
1square.gif Will: Turn in an ally who disobeyed orders or the rules.

1square.gif Order: Catch and punish a wanted personality.
Focus: When you stop an easy solution by quoting a rule.
  • Obese: You are carrying too much extra bulk. You always count as Burdened.
    "I'm...prosperous."

1square.gif Will: When you succeed at a Strength test for endurance, become Exhausted anyway.
1square.gif Will: Your weight breaks something important.

1square.gif Food: Own a tier 3 property asset.
Focus: When you eat three meals at one sitting.
  • Oblivious: You often lose track of your surroundings. If you roll any 1 when checking to spot something you fail.
    "Hey, what's going on?"

1square.gif Will: Lose your first Turn in an encounter because you weren't paying attention.
1square.gif Will: Get separated from the group and lost in a dangerous region.

1square.gif Fate: Accomplish a goal without knowing about it.
Focus: Get lost.
1square.gif Wisdom: Be the only one to avoid a danger that you warn the band about.
Focus: When someone asks for your advice, and then follows it.
  • Oppressed: You are an unaccepted outsider with limited rights. You may not own Property items.
    "You're not welcome here!"

1square.gif Will: Get denied a Reasonable service.
1square.gif Will: When an NPC would help or support you, they don't.

1square.gif Change: Topple the reigning organization.
Focus: When you confront authority and get your way.
  • Paranoid: You are certain they're out to get you. Any 1 on a Courtesy check causes it to fail.
    "It's all connected!"

1square.gif Will: Become Fatigued looking for foes. You can't rest until you find some.
1square.gif Will: When outside authorities would help, you drive them away.

1square.gif Answers: Expose a major organization's conspiracy.
Focus: Prove something is not the coincidence it appears.
  • Parching: You may not rest or recover without water. Invoked: If you haven't been submerged in water within a day, you are exhausted and lose 1 hit.
1square.gif Water: Own a submerged region.
Focus: Submerge yourself after three days of drought.
  • Peaceful You are a pacifist dedicated to non-violence. Any 1 on a Combat check causes it to fail.
    "Violence isn't the answer."

1square.gif Will: When battle erupts, lose a Turn failing to reason with both sides.
1square.gif Will: When you would kill a foe, get KOed instead.

1square.gif Serenity: Get someone to add the Peaceful fault.
Focus: Avert or halt a battle.
  • Poor: You are impoverished, and seem to be unable to hold on to your money. Start with only two Inexpensive items.
    "Can you spare a coin?"

1square.gif Will: When you would gain Profit, lose it instead.
1square.gif Will: Lose or give away a Treasure without getting anything in return.

1square.gif Charity: Give treasure or a tier 3 item to others in need.
Focus: Give profit or an item to others in need.
  • Primitive You suffer a penalty to operate checks for items. Invoked: When fail an operate check, the item suffers a hits marker.
1square.gif Simplicity: Eliminate a dangerous technology.
Focus: Do something better without technology.
  • Ravenous: You lose 1 wits each day you don't deal a hit and feed from a living target of your species. Invoked: When you feed from a powerless target, you lose control and deal hits equal to your slam dice.
1square.gif Hunger: Kill and consume someone you love.
Focus: Kill someone and eat their flesh.
  • Responsible: You are dependable and usually left cleaning up other's messes. Any 1 on a Mischief check causes it to fail.
    "I never asked for this."

1square.gif Will: Suffer the consequences for another band member's transgression.
1square.gif Will: Miss out on a reward because you stayed back to work.

1square.gif Create: Create a legacy asset.
Focus: Expand your organization or its offers.
  • Righteous: You do what's right, regardless of what the law says. Any 1 on a Mischief check causes it to fail.
    "An eye for an eye."

1square.gif Will: Escalate a situation where you're morally right but legally wrong.
1square.gif Will: Lose a Relationship over pursuing justice.

1square.gif Justice: Eliminate a corrupt organization.
Focus: Avenge someone who was wronged.
  • Roaming: You can't stay in one place very long. You can't advance in the same region twice.
    "What's over there?"

1square.gif Will: Lose a relationship because they won't move.
1square.gif Will: Move on from a region with more goals after one has been completed.

1square.gif Adventure: Find something completely new.
Focus: Enter a forbidden location.
  • Sanguine: Instead of removing a bleeding marker, roll an effect die. On a green result remove it, on a red result add another. Invoked: When you suffer a hit, you gain a bleeding marker.
1square.gif Sanitation: Find a new cure for a disease.
Focus: Rest in a clean, bacteria free environment.
  • Selfless: You put the needs of others above your own. Any Respite always goes to cooperating with others or training.
    "For the greater good."

1square.gif Will: Become Injured helping someone else.
1square.gif Will: Lose a special benefit that someone else in the band didn't get.

1square.gif Hope: Convert an opponent into an ally.
Focus: When you suffer hits helping someone else.
  • Sexist: You disrespect those who are different. If you cooperate with someone of a different gender take only the lowest roll.
    "You're only good for one thing."

1square.gif Will: Lose a Relationship from sabotaging someone of a different gender.
1square.gif Will: When you would gain a benefit from a Distinction owned by someone of a different gender you lose a Turn instead.

1square.gif Dominance: Keep control of five kisses in a row.
Focus: When someone of a different gender actually needs and asks for your help.
  • Shameless: You are just looking for a good time. Your Reputation is automatically bad.
    "I do as I please."

1square.gif Will: Accept an indecent proposal.
1square.gif Will: Lose a Relationship for breaking a taboo.

1square.gif Passion: Find true love (complete a romance).
Focus: Violate a taboo and flaunt it.
  • Shy You are nervous in front of crowds. If you roll any 1 on a social test with an audience, the check fails.
    "I can't face all those people!"

1square.gif Will: When you suffer a Morale strike in front of an audience, Flee.
1square.gif Will: Lose a Relationship due to inaction or inability to speak candidly.

1square.gif Approval: Earn a Momentous Favor.
Focus: When you get a compliment from a denizen.
  • Slow You are hesitant and ponderous. If you roll any 1 on an attempt to hustle, the check fails.
    "Wait for me!"

1square.gif Will: When you would have the best reflex, lose your turn.
1square.gif Will: When you would arrive just in time, arrive just too late instead.

1square.gif Patience: Outlive all your enemies.
Focus: When someone faster than you suffers a disaster because of their speed.
  • Sober: You suffer a penalty on any contest against appearance. Invoked: When you are exposed to intoxicants, you do the craziest thing the players can think of.
1square.gif Diligence: Earn the highest award given by your organization.
Focus: Make someone who isn't diligent work overtime with you.
  • Solitary You are a loner. Whenever you cooperate on a check, use the lowest result.
    "I go my own way."

1square.gif Will: Lose a Relationship by purposefully driving the person away.
1square.gif Will: Get rescued by your band.

1square.gif Survival: Let someone die to keep yourself safe.
Focus: When someone you mistrusted betrays you.
  • Spoiled: You are accustomed to getting your own way. Your Morale drops by 1.
    "But I want it now!"

1square.gif Will: Lose a turn pouting when someone defies you.
1square.gif Will: Lose a Relationship for making demands or being insufferable.

1square.gif Comfort: Get taken out in a dispute.
Focus: When you are given your way just to shut you up.
  • Supernatural: You suffer a hit each round in direct sunlight. Invoked: When someone prays to a holy symbol, you flee.
1square.gif Blight: Drive an innocent mad.
Focus: Kill a living relative.
  • Superstitious: You have a fearful respect for the supernatural. If you roll any 1 on a fear check you fail.
    "We must appease the spirits!"

1square.gif Will: After a failure, lose 1 Turn appeasing the unseen or performing a luck ritual.
1square.gif Will: Sacrifice an Expensive asset appeasing the unseen or performing a luck ritual.

1square.gif Devotion: Make a pact with a monster beyond your comprehension.
Focus: Ritually sacrifice a tier 1 asset.
  • Ugly: You are unpleasant to look at. Romance drops from 2 to 1 and can't be improved.
    "What are you looking at?"

1square.gif Will: Make a Neutral NPC Negative from your appearance.
1square.gif Will: Lose a Turn when taunted about your appearance.

1square.gif Acceptance: A mob of denizens defends you from an accuser.
Focus: When you are invited to a kiss.
  • Violent: You are bloodthirsty. Courtesy drops from 2 to 1 and can't be improved.
    "I'll kill you for that!"

1square.gif Will: Start a combat encounter that could have been avoided.
1square.gif Will: Lose a Relationship due to your violent ways.

1square.gif Respect: Become the top combatant known.
Focus: When you kill an opponent.
  • Wanted If you are noticed by authorities, they attempt to capture you. Invoked: When authorities are present, they notice you.
1square.gif Exoneration: Make someone else pay for the crime you were accused of.
Focus: Escape from capture.
  • Wanton: You may not use refuse defenses. Invoked: When you have the opportunity to destroy something you don't own, you do.
1square.gif Evil: Kill hundreds of people.
Focus: Steal something valuable.
  • Weird: You are strange and make people uncomfortable. Any 1's rolled on a social interaction cause it to fail.
    "Fire bad."

1square.gif Will: Lose a Relationship just because you are so strange.
1square.gif Will: Make a Neutral NPC Negative from your behavior.

1square.gif Acceptance: A mob of denizens defends you from an accuser.
Focus: When you are invited to a kiss.