Fault

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Faults limit your options and add burdens to overcome, but also give you new goals and ways to gain focus. You may have up to three faults, and each fault you take gives you an extra 1 point to spend. Each fault has a constant mechanical effect, and prohibits a specific ability. It also has an Invoked effect which can be triggered by anyone (including you) during a specific circumstance. Once you've been invoked, you may not be invoked again until you've gained focus. Each fault also has an associated goal, which you can select in place of the standard game goals.

Eliminating a Fault

You may spend 1 point to eliminate a fault. You may also add a new fault or switch faults, so long as you never have more than three.

  • Optional Rule: In place of gaining focus from a fault, you may put a mark next to the fault. You may only eliminate the fault once you have 3 marks.

See Also



Version 2.5.2
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