Difference between revisions of "Fault"

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A fault is a negative trait that limits your options, but adds a goal for you. You may have up to three faults total. Each fault grants you an extra 5 points to spend. Concepts may recommend faults, but these are optional.
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Faults limit your options and add burdens to overcome, but also give you points, new goals, and new ways to gain focus. You may have up to three faults, and each fault you take gives you an extra 1 point to spend. Each fault has a constant mechanical effect and prohibits a specific ability. It also has an Invoked effect which can be triggered by anyone (including you) during a specific circumstance. If invoked you gain a focus, or you may spend 1 focus instead block the effect. Each fault also has an associated [[goal]] which you can select in place of the standard game goals.
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*[[:Category:Fault|List of Faults]]
  
==Constant Effect==
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==Eliminating a Fault==
Each fault has a constant effect which always applies to you. This is the main drawback for taking the fault, and will put you at a disadvantage at times. The less frequently the effect applies the more extreme the impact will be. All constant effects from each of your faults are always in effect, so be careful how those effects overlap.
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You may spend 1 point to eliminate a fault. You may also add a new fault or switch faults, so long as you never have more than three.
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*'''''Optional Rule:''''' When you spend focus to block an invoke put a mark next to it. You may only eliminate a fault with a mark.
  
==Invoked Effect==
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==See Also==
Every fault also lists a circumstance where it may be '''invoked''' for an extra effect. You, the referee, or any other player may invoke a fault when the circumstance occurs. Once a fault has been invoked against you no further invokes are allowed until you gain focus. Since you automatically gain focus at the start of a new game session you can also have a fault invoked again. The invoked effect for a fault is usually severe. Invoking may prevent the referee from invoking against you at a more dangerous time or reset your ability to gain more focus, so there are advantages to invoking a fault yourself.
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*[[Character Creation]]
 
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*[[Character Sheet]]
==Prohibited Ability==
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*[[Ability]]
Each fault specifies one ability that you may not purchase. Usually that ability is completely contrary to the fault or mechanically incompatible.
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*[[Concept]]
 
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*[[Goal]]
==Fault Goal==
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Each fault lists a goal which is added to the band sheet. The first time you accomplish the goal it counts for advancement as usual. If you accomplish it again it still adds [[focus]] to you and anyone else who has the same fault. Once you gain focus you can't gain focus again until either the next game session, or until a fault is invoked against you, whichever comes first.
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==Eliminating a Fault==
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Each time you take a [[respite]] and have points to spend, you may pay the 5 points and eliminate a fault. You may also add a new fault or exchange faults, so long as you never have more than three.
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*'''''Optional Rule:''''' In place of gaining focus from a fault, you may put a check next to the fault. You may only eliminate the fault once you have 3 checks.
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==Fault List==
 
[[:Category:Fault|List of Faults]]
 
  
{{V251}}
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{{V252}}
  
 
[[Category:Character Creation]]
 
[[Category:Character Creation]]

Latest revision as of 22:43, 19 January 2016

Faults limit your options and add burdens to overcome, but also give you points, new goals, and new ways to gain focus. You may have up to three faults, and each fault you take gives you an extra 1 point to spend. Each fault has a constant mechanical effect and prohibits a specific ability. It also has an Invoked effect which can be triggered by anyone (including you) during a specific circumstance. If invoked you gain a focus, or you may spend 1 focus instead block the effect. Each fault also has an associated goal which you can select in place of the standard game goals.

Eliminating a Fault

You may spend 1 point to eliminate a fault. You may also add a new fault or switch faults, so long as you never have more than three.

  • Optional Rule: When you spend focus to block an invoke put a mark next to it. You may only eliminate a fault with a mark.

See Also



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