Difference between revisions of "Fault"

From AF wiki
Jump to: navigation, search
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
Faults are physical, mental, or social limitations. They are optional, but taking faults gets you more points to spend and a new way to regain [[focus]]. Each career [[concept]] has a recommended fault, but you are not required to take it. Each fault counts as 5 extra points, and you may have to three. Note that points from faults do not count against your power level, so a 50 point character with 2 faults spends 60 points, but counts as a 50 point character in every way.
+
Faults limit your options and add burdens to overcome, but also give you points, new goals, and new ways to gain focus. You may have up to three faults, and each fault you take gives you an extra 1 point to spend. Each fault has a constant mechanical effect and prohibits a specific ability. It also has an Invoked effect which can be triggered by anyone (including you) during a specific circumstance. If invoked you gain a focus, or you may spend 1 focus instead block the effect. Each fault also has an associated [[goal]] which you can select in place of the standard game goals.
 +
*[[:Category:Fault|List of Faults]]
  
==Constant Effect==
+
==Eliminating a Fault==
Each fault has a constant effect which always applies to you. This is the main drawback for taking the fault, and will put you at a disadvantage at times. The less frequently the effect applies the more extreme the impact will generally be. All constant effects from each of your faults are always in effect, so be careful how those effects overlap.
+
You may spend 1 point to eliminate a fault. You may also add a new fault or switch faults, so long as you never have more than three.
 +
*'''''Optional Rule:''''' When you spend focus to block an invoke put a mark next to it. You may only eliminate a fault with a mark.
  
==Focus Effect==
+
==See Also==
Each fault lists a circumstance that allows you to gain focus. You may only regain focus from any faults once each game session. So if circumstances arise multiple times or if different faults trigger occur you are still limited to just 1 focus. If you already have all your focus you gain [[momentum]] instead.
+
*[[Character Creation]]
 
+
*[[Character Sheet]]
==Invoked Effect==
+
*[[Ability]]
Every fault also lists a circumstance where it may be '''invoked''' for an extra effect. You, the referee, or any other player may invoke a fault when the circumstance occurs. Just like focus, you may only have one fault invoked against you each session, so you might consider invoking your or a friend's fault just to keep the referee from invoking it later when it might be more problematic.
+
*[[Concept]]
 
+
*[[Goal]]
==Prohibited Ability==
+
Each fault specifies one ability that you may not purchase. Usually that ability is completely contrary to the fault or mechanically incompatible.
+
 
+
==Eliminating a Fault==
+
Each time you take a [[respite]] you may spend 5 points to eliminate a fault. You may also add a new fault, so long as you never have more than three.
+
*'''''Optional Rule:''''' In place of gaining focus from a fault, you put a check next to the fault. You may only eliminate the fault once you have 5 checks next to it.
+
  
==Fault List==
 
[[:Category:Fault|List of Faults]]
 
  
{{V251}}
+
{{V252}}
  
 
[[Category:Character Creation]]
 
[[Category:Character Creation]]

Latest revision as of 22:43, 19 January 2016

Faults limit your options and add burdens to overcome, but also give you points, new goals, and new ways to gain focus. You may have up to three faults, and each fault you take gives you an extra 1 point to spend. Each fault has a constant mechanical effect and prohibits a specific ability. It also has an Invoked effect which can be triggered by anyone (including you) during a specific circumstance. If invoked you gain a focus, or you may spend 1 focus instead block the effect. Each fault also has an associated goal which you can select in place of the standard game goals.

Eliminating a Fault

You may spend 1 point to eliminate a fault. You may also add a new fault or switch faults, so long as you never have more than three.

  • Optional Rule: When you spend focus to block an invoke put a mark next to it. You may only eliminate a fault with a mark.

See Also



Version 2.5.2
©2014 Frameworks Games

This is outdated content. Update Needed!