Difference between revisions of "Fault"

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(Created page with "__NOTOC__ Faults are physical or mental limitations. Taking faults gets you more points to spend, but more than that a fault adds unique personality and options for gaining ...")
 
 
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Faults are physical or mental limitations. Taking faults gets you more points to spend, but more than that a fault adds unique personality and options for gaining [[focus]]. Each career concept has a required fault. You may have from zero to three faults, but never more than three. A fault is worth 5 extra points. You may choose to have a 'trace' fault, which gives you only 1 extra point to spend. A trace fault still counts as one of your three faults, and does count as having the fault for careers, but otherwise has no mechanical effects (including gaining focus).
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Faults limit your options and add burdens to overcome, but also give you points, new goals, and new ways to gain focus. You may have up to three faults, and each fault you take gives you an extra 1 point to spend. Each fault has a constant mechanical effect and prohibits a specific ability. It also has an Invoked effect which can be triggered by anyone (including you) during a specific circumstance. If invoked you gain a focus, or you may spend 1 focus instead block the effect. Each fault also has an associated [[goal]] which you can select in place of the standard game goals.
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*[[:Category:Fault|List of Faults]]
  
{|Border="0" cellpadding="5" cellspacing="0"
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==Eliminating a Fault==
|'''Level'''||'''Points'''
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You may spend 1 point to eliminate a fault. You may also add a new fault or switch faults, so long as you never have more than three.
|-Style="background-color:#afafaf"
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*'''''Optional Rule:''''' When you spend focus to block an invoke put a mark next to it. You may only eliminate a fault with a mark.
|Trace||-1
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|-Style="background-color:#dfdfdf"
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|Full||-5
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|}
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==Fault Effects==
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==See Also==
Each fault has a constant effect which always applies to you. Next it lists a circumstance that allows you to gain focus. You may only gain focus from your faults once each session, so if the circumstance arises multiple times, or different circumstances from different faults occur you are still limited to just the 1 focus. If you already have all your focus you may choose to recover a hit or sway instead. A fault will also list a circumstance where it may be '''invoked''' for an extra effect. You, the referee, or any other player may invoke the fault if the circumstance comes up. Just like focus, you may only have one fault invoked against you each session. Finally a fault will specify one ability that you may not purchase.
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*[[Character Creation]]
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*[[Character Sheet]]
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*[[Ability]]
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*[[Concept]]
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*[[Goal]]
  
==Eliminating Faults==
 
Each time you take a [[respite]] you may spend 5 points to eliminate a fault or 4 points reduce it to trace level. You may also add a new fault, so long as you never have more than three.
 
*'''''Optional Rule:''''' In place of gaining focus from a fault, you put a check next to the fault. You may only eliminate the fault once you have 5 checks next to it.
 
  
==Fault List==
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{{V252}}
[[:Category:Fault|List of Faults]]
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{{V250}}
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[[Category:Character Creation]]
 
[[Category:Character Creation]]

Latest revision as of 22:43, 19 January 2016

Faults limit your options and add burdens to overcome, but also give you points, new goals, and new ways to gain focus. You may have up to three faults, and each fault you take gives you an extra 1 point to spend. Each fault has a constant mechanical effect and prohibits a specific ability. It also has an Invoked effect which can be triggered by anyone (including you) during a specific circumstance. If invoked you gain a focus, or you may spend 1 focus instead block the effect. Each fault also has an associated goal which you can select in place of the standard game goals.

Eliminating a Fault

You may spend 1 point to eliminate a fault. You may also add a new fault or switch faults, so long as you never have more than three.

  • Optional Rule: When you spend focus to block an invoke put a mark next to it. You may only eliminate a fault with a mark.

See Also



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