Difference between revisions of "Fault"

From AF wiki
Jump to: navigation, search
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
Faults limit your options and add burdens to overcome, but also give you new goals and ways to gain focus. You may have up to three faults, and each fault you take gives you an extra 1 point to spend. Each fault has a constant mechanical effect, and prohibits an ability. It also has an Invoked effect, which can be triggered by anyone (including you) during a specific circumstance. Once you've been invoked, you may not be invoked again during the same session until you've gained [[focus]]. Each fault also has an associated [[goal]], which you can select in place of the standard game goals.
+
Faults limit your options and add burdens to overcome, but also give you new goals and ways to gain focus. You may have up to three faults, and each fault you take gives you an extra 1 point to spend. Each fault has a constant mechanical effect, and prohibits a specific ability. It also has an Invoked effect which can be triggered by anyone (including you) during a specific circumstance. Once you've been invoked, you may not be invoked again until you've gained [[focus]]. Each fault also has an associated [[goal]], which you can select in place of the standard game goals.
 
*[[:Category:Fault|List of Faults]]
 
*[[:Category:Fault|List of Faults]]
  
 
==Eliminating a Fault==
 
==Eliminating a Fault==
You may spend 1 point to eliminate a fault. You may also add a new fault or exchange faults, so long as you never have more than three.
+
You may spend 1 point to eliminate a fault. You may also add a new fault or switch faults, so long as you never have more than three.
*'''''Optional Rule:''''' In place of gaining focus from a fault, you may put a check next to the fault. You may only eliminate the fault once you have 3 checks.
+
*'''''Optional Rule:''''' In place of gaining focus from a fault, you may put a mark next to the fault. You may only eliminate the fault once you have 3 marks.
  
 
==See Also==
 
==See Also==

Revision as of 08:00, 7 January 2016

Faults limit your options and add burdens to overcome, but also give you new goals and ways to gain focus. You may have up to three faults, and each fault you take gives you an extra 1 point to spend. Each fault has a constant mechanical effect, and prohibits a specific ability. It also has an Invoked effect which can be triggered by anyone (including you) during a specific circumstance. Once you've been invoked, you may not be invoked again until you've gained focus. Each fault also has an associated goal, which you can select in place of the standard game goals.

Eliminating a Fault

You may spend 1 point to eliminate a fault. You may also add a new fault or switch faults, so long as you never have more than three.

  • Optional Rule: In place of gaining focus from a fault, you may put a mark next to the fault. You may only eliminate the fault once you have 3 marks.

See Also



Version 2.5.2
©2014 Frameworks Games

This is outdated content. Update Needed!