Difference between revisions of "Fault"

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A fault is a negative trait that limits your options, but adds a potential goal for you. You may have up to three faults total. Each fault grants you an extra 5 points to spend. Concepts may recommend faults, but these are optional.
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Faults limit your options and add burdens to overcome, but also give you new goals and ways to gain focus. You may have up to three faults, and each fault you take gives you an extra 1 point to spend. Each fault has a constant mechanical effect, and prohibits an ability. It also has an Invoked effect, which can be triggered by anyone (including you) during a specific circumstance. Once you've been invoked, you may not be invoked again during the same session until you've gained [[focus]]. Each fault also has an associated [[goal]], which you can select in place of the standard game goals.
 
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*[[:Category:Fault|List of Faults]]
==Constant Effect==
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Each fault has a constant effect which always applies to you. This is the main drawback for taking the fault, and will put you at a disadvantage at times. The less frequently the effect applies the more extreme the impact will be. All constant effects from each of your faults are always in effect, so be careful how those effects overlap.
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==Invoked Effect==
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Every fault also lists a circumstance where it may be '''invoked''' for an extra effect. You, the referee, or any other player may invoke a fault when the circumstance occurs. Once a fault has been invoked against you no further invokes are allowed until you gain focus. Since you automatically gain focus at the start of a new game session you can also have a fault invoked again. The invoked effect for a fault is usually severe. Invoking may prevent the referee from invoking against you at a more dangerous time or reset your ability to gain more focus, so there are advantages to invoking a fault yourself.
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==Prohibited Ability==
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Each fault specifies one ability that you may not purchase. Usually that ability is completely contrary to the fault or mechanically incompatible.
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==Fault Goal==
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Each fault lists a goal which you may take instead of the standard game goals. This is optional, but can be useful to add a new way to gain focus.
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==Eliminating a Fault==
 
==Eliminating a Fault==
Each time you take a [[respite]] and have points to spend, you may pay the 5 points and eliminate a fault. You may also add a new fault or exchange faults, so long as you never have more than three.
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You may spend 1 point to eliminate a fault. You may also add a new fault or exchange faults, so long as you never have more than three.
 
*'''''Optional Rule:''''' In place of gaining focus from a fault, you may put a check next to the fault. You may only eliminate the fault once you have 3 checks.
 
*'''''Optional Rule:''''' In place of gaining focus from a fault, you may put a check next to the fault. You may only eliminate the fault once you have 3 checks.
 
==Fault List==
 
[[:Category:Fault|List of Faults]]
 
  
 
==See Also==
 
==See Also==
 
*[[Character Creation]]
 
*[[Character Creation]]
 
*[[Character Sheet]]
 
*[[Character Sheet]]
*[[Asset]]
 
 
*[[Ability]]
 
*[[Ability]]
 
*[[Concept]]
 
*[[Concept]]
 
*[[Goal]]
 
*[[Goal]]
*[[Skill]]
 
  
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[[Category:Character Creation]]
 
[[Category:Character Creation]]

Revision as of 20:38, 1 November 2015

Faults limit your options and add burdens to overcome, but also give you new goals and ways to gain focus. You may have up to three faults, and each fault you take gives you an extra 1 point to spend. Each fault has a constant mechanical effect, and prohibits an ability. It also has an Invoked effect, which can be triggered by anyone (including you) during a specific circumstance. Once you've been invoked, you may not be invoked again during the same session until you've gained focus. Each fault also has an associated goal, which you can select in place of the standard game goals.

Eliminating a Fault

You may spend 1 point to eliminate a fault. You may also add a new fault or exchange faults, so long as you never have more than three.

  • Optional Rule: In place of gaining focus from a fault, you may put a check next to the fault. You may only eliminate the fault once you have 3 checks.

See Also



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