Difference between revisions of "Facet"

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__NOTOC__
 
__NOTOC__
By default there are three attributes: strength, sense, and heart.  Each has direct uses that you roll checks against, a damage track equal to your score, and an incremental bonus collectively called a control. Controls add to skill scores, damage, set damage thresholds, and offer other benefits.
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Select one attribute to start at 7, one to start at 8, and one to start at 9. Put the 9 in what you the character should be best at, the 7 in what they should be worst at, and the 8 in the attribute left over. You can increase an attribute's score by +3 each time you spend 1 point on it, up to a maximum score of 16.  Each has direct uses that you roll checks against, a damage track equal to your score, and an incremental bonus collectively called a control. Controls add to skill scores, damage, set damage thresholds, and offer other benefits.
 
*'''[[Strength]]:''' Endurance, hardiness, and might.
 
*'''[[Strength]]:''' Endurance, hardiness, and might.
 
*'''[[Sense]]:''' Perception, intelligence, and sanity.
 
*'''[[Sense]]:''' Perception, intelligence, and sanity.
 
*'''[[Heart]]:''' Confidence, determination, and spirit.
 
*'''[[Heart]]:''' Confidence, determination, and spirit.
 
==Purchasing Attributes==
 
Select one attribute to start at 7, one to start at 8, and one to start at 9. Put the 9 in what you the character should be best at, the 7 in what they should be worst at, and the 8 in the attribute left over. You can increase an attribute's score by +3 each time you spend 1 point on it, up to a maximum score of 16.
 
  
 
{{AttributeCost}}
 
{{AttributeCost}}
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*[[Character Creation]]
 
*[[Character Creation]]
 
*[[Character Sheet]]
 
*[[Character Sheet]]
*[[Asset]]
 
*[[Ability]]
 
 
*[[Concept]]
 
*[[Concept]]
 
*[[Fault]]
 
*[[Fault]]
 
*[[Goal]]
 
*[[Goal]]
*[[Mastery]]
 
 
*[[Skill]]
 
*[[Skill]]
  
{{V251}}
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{{V252}}

Revision as of 06:19, 1 November 2015

Select one attribute to start at 7, one to start at 8, and one to start at 9. Put the 9 in what you the character should be best at, the 7 in what they should be worst at, and the 8 in the attribute left over. You can increase an attribute's score by +3 each time you spend 1 point on it, up to a maximum score of 16. Each has direct uses that you roll checks against, a damage track equal to your score, and an incremental bonus collectively called a control. Controls add to skill scores, damage, set damage thresholds, and offer other benefits.

  • Strength: Endurance, hardiness, and might.
  • Sense: Perception, intelligence, and sanity.
  • Heart: Confidence, determination, and spirit.
Score Points Control
7 0 1
8 0 1
9 0 1
10 1 2
11 1 2
12 1 2
13 2 3
14 2 3
15 2 3
16(*) 3 4

(*) Only available from a 15.

See Also


Version 2.5.2
©2014 Frameworks Games

This is outdated content. Update Needed!