Difference between revisions of "Facet"

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Attributes measure your overall physical, mental, and social development. Higher attribute [[score]]s represent exceptional prowess in that area. By default there are three attributes: strength, reason, and influence. Each of the attributes offers direct benefits, plus indirect benefits called controls which can increase related skills. In cases where there isn't an obvious skill you may roll checks directly against the attribute score. The point cost for each possible score is found on the attribute cost chart.
 
Attributes measure your overall physical, mental, and social development. Higher attribute [[score]]s represent exceptional prowess in that area. By default there are three attributes: strength, reason, and influence. Each of the attributes offers direct benefits, plus indirect benefits called controls which can increase related skills. In cases where there isn't an obvious skill you may roll checks directly against the attribute score. The point cost for each possible score is found on the attribute cost chart.
 
*'''[[Strength]]:''' Physical speed, power, health, and hardiness.
 
*'''[[Strength]]:''' Physical speed, power, health, and hardiness.
*'''[[Reason]]:''' Mental acuity, ingenuity, sanity, and determination.
+
*'''[[Acuity]]:''' Reason, ingenuity, sanity, and determination.
 
*'''[[Influence]]:''' Social prowess, guile, confidence, and sophistication.
 
*'''[[Influence]]:''' Social prowess, guile, confidence, and sophistication.
  

Revision as of 05:16, 5 September 2014

Attributes measure your overall physical, mental, and social development. Higher attribute scores represent exceptional prowess in that area. By default there are three attributes: strength, reason, and influence. Each of the attributes offers direct benefits, plus indirect benefits called controls which can increase related skills. In cases where there isn't an obvious skill you may roll checks directly against the attribute score. The point cost for each possible score is found on the attribute cost chart.

  • Strength: Physical speed, power, health, and hardiness.
  • Acuity: Reason, ingenuity, sanity, and determination.
  • Influence: Social prowess, guile, confidence, and sophistication.

Purchasing Attributes

Select a score within the range and pay the listed number of points. Note that some facets or faults may set a minimum or a maximum to the score you can choose. You may improve your score later by spending more points. The default if you spend no points at all is an 8 score and a 1 control. Individuals without statistics that must roll a check usually use the default.

Score Points Control
7 0 1
8 0 1
9 0 1
10 1 2
11 1 2
12 1 2
13 2 3
14 2 3
15 2 3
16(*) 3 4

(*) Only available from a 15.

See Also



Version 2.5.0
©2014 Frameworks Games

This is outdated content. Update Needed!