Concept

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A concept gives you ideas for what sorts of characters are available and appropriate for the game world. Concepts also help to focus your attention to most appropriate skills and abilities. If you already have an idea for your character you can look for concepts which best match your idea, or even create your own. There are two basic types of concept: species and careers.

Species

Your species provides abilities based on your physical form. If any required abilities are listed you must purchase them. In addition to requirements, a species will list 5 abilities that you may purchase if you wish to. Some of those 5 optional abilities may be evolutions instead.

Career

Your career concept describes your culture and occupation. Each career will list a recommended fault, loyalties, and skills, but all are optional. Careers list nine abilities and nine evolutions available for the character (plus any provided by species). You can purchase a limited number of abilities or evolutions that aren't listed, based on your intellect. You may change your career during a respite so long as you could legally purchase your abilities and evolutions with your new career and intellect.

Intellect

Main article: Sense

Your intellect is equal to your sense control, and allows you to purchase extra options not offered by your concept. With each point of intellect you may:

  • Purchase an ability that isn't listed by your career or species.
  • Evolve a possessed ability to an evolution that isn't listed by your career or species.

Creation Without Concepts

Concepts are meant to provide guidelines, but not limit your creativity. If you have an idea for a character that doesn't fit into an existing concept you can create a new concept (See Creating New Concepts). You may also build without a concept at all, in which case you may take any 5+Intellect abilities, and each may have up to 2 evolutions of your choice.


Version 2.5.2
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