Difference between revisions of "Concept"

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(Creation Without Concepts)
(Species)
 
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==Species==
 
==Species==
Your species provides [[Properties]] based on your physical form. These function like [[Distinction]]s (and sometimes [[Affliction]]s). The character always has the Property, even if it is disabled by an injury.
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Your species provides [[Properties]] based on your physical form. These function like [[Distinction]]s (and sometimes [[Affliction]]s). The character always has the Property, even if it is disabled by an injury. Each species also has a default [[Power Action]].
 
*[[:Category:Species|List of species]]
 
*[[:Category:Species|List of species]]
 
*[[:Category:Property|List of Properties]]
 
*[[:Category:Property|List of Properties]]

Latest revision as of 03:37, 28 January 2023

A concept gives you ideas for what sorts of characters are available and appropriate for the game world. Concepts help you get started, and show you the Abilities and Distinctions that type of character may have. If you already have an idea you can look for concepts which best match your idea, or just make a character without one.

Species

Your species provides Properties based on your physical form. These function like Distinctions (and sometimes Afflictions). The character always has the Property, even if it is disabled by an injury. Each species also has a default Power Action.

Career

Your career concept describes what you do. Each career lists recommended Ability scores, Distinctions, and Assets. All components of a career are optional, they merely exist to offer guidelines and set expectations.

Creation Without Concepts

Concepts are meant to provide ideas, but not limit your creativity. If you have a character in mind that doesn't fit into an existing concept you can use points (see Character Creation) to get the same results a career would provide.


Version 3.0.0
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