Difference between revisions of "Concept"

From AF wiki
Jump to: navigation, search
(Species)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
A concept gives you ideas for what sorts of characters are available and appropriate for the game world. Concepts also help to focus your attention to most appropriate skills and abilities. If you already have an idea for your character you can look for concepts which best match your idea, or even create your own. There are two basic types of concept: species and careers.
+
A concept gives you ideas for what sorts of characters are available and appropriate for the game world. Concepts help you get started, and show you the Abilities and Distinctions that type of character may have. If you already have an idea you can look for concepts which best match your idea, or just make a character without one.
  
 
==Species==
 
==Species==
Your species provides abilities based on your physical form. If any required abilities are listed you must purchase them. In addition to requirements, a species will list 5 abilities that you may purchase if you wish to. Some of those 5 optional abilities may be evolutions instead.
+
Your species provides [[Properties]] based on your physical form. These function like [[Distinction]]s (and sometimes [[Affliction]]s). The character always has the Property, even if it is disabled by an injury. Each species also has a default [[Power Action]].
 
*[[:Category:Species|List of species]]
 
*[[:Category:Species|List of species]]
 +
*[[:Category:Property|List of Properties]]
  
 
==Career==
 
==Career==
Your career concept describes your culture and occupation. Each career will list a recommended [[fault]], but it is entirely optional. Your career will grant you three "prime" [[skill]]s and three "tag" skills. A prime skill may be increased up to +9 from your default. A tag skill may be increased by up to +6. A skill that is neither tag or prime may be increased by up to +3. Your career will also grant six "prime" abilities and six "tag" abilities. A prime ability allows you to purchase any default evolutions, as well as the ability itself. A tag ability does not allow evolutions. If an ability is not prime or tag you may not purchase it at all. Finally the career will list four special options, which may be assets, evolutions, or extra abilities. A listed asset counts as one tier lower for you. A listed evolution may be purchased even if it is for a tag ability or isn't a default evolution for an ability. You may change your career during a [[respite]] so long as you could legally purchase your skills and abilities with your new career.
+
Your career concept describes what you do. Each career lists recommended [[Ability]] scores, [[Distinction]]s, and [[Asset]]s. All components of a career are optional, they merely exist to offer guidelines and set expectations.
 
*[[:Category:Career|List of careers]]
 
*[[:Category:Career|List of careers]]
 
==Intellect==
 
{{Main|Sense}}
 
Your intellect is equal to your sense control, and allows you to purchase extra options not offered by your concept. With each point of intellect you may:
 
**Upgrade a skill to a tag skill (allowing you to increase it by up to +6)
 
**Upgrade a tag skill to a prime skill (allowing you to increase it by up to +9)
 
**Upgrade an ability to a tag ability (allowing you to purchase it)
 
**Upgrade a tag ability to a prime ability (allowing you to purchase default evolutions)
 
**Add a special evolution option to an ability you possess
 
  
 
==Creation Without Concepts==
 
==Creation Without Concepts==
Concepts are meant to provide guidelines, but not limit your creativity. If you have an idea for a character that doesn't fit into an existing concept you can either build your character without a concept, or you can create a new concept to match your idea. See [[Creating New Concepts]] for details on creating a new one. If you build without a concept you simply select any scores, abilities, and default evolutions that you wish. However you have no special options, so you will have to use intellect to purchase any evolutions outside the defaults. Regardless of how a character is built the referee may negotiate changes or refuse to allow it entirely.
+
Concepts are meant to provide ideas, but not limit your creativity. If you have a character in mind that doesn't fit into an existing concept you can use points (see [[Character Creation]]) to get the same results a career would provide.
  
{{V251}}
+
{{V300}}
  
 
[[Category:Character Creation]]
 
[[Category:Character Creation]]

Latest revision as of 03:37, 28 January 2023

A concept gives you ideas for what sorts of characters are available and appropriate for the game world. Concepts help you get started, and show you the Abilities and Distinctions that type of character may have. If you already have an idea you can look for concepts which best match your idea, or just make a character without one.

Species

Your species provides Properties based on your physical form. These function like Distinctions (and sometimes Afflictions). The character always has the Property, even if it is disabled by an injury. Each species also has a default Power Action.

Career

Your career concept describes what you do. Each career lists recommended Ability scores, Distinctions, and Assets. All components of a career are optional, they merely exist to offer guidelines and set expectations.

Creation Without Concepts

Concepts are meant to provide ideas, but not limit your creativity. If you have a character in mind that doesn't fit into an existing concept you can use points (see Character Creation) to get the same results a career would provide.


Version 3.0.0
©2023 Frameworks Games