Difference between revisions of "Concept"

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A concept gives you ideas for what sorts of characters are available and appropriate for the game world. Concepts help you get started, showing the skills and abilities that type of character usually has. If you already have an idea for your character you can look for concepts which best match your idea, or even create your own. There are two basic types of concept: species and careers.
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A concept gives you ideas for what sorts of characters are available and appropriate for the game world. Concepts help you get started, and show you the Abilities and Distinctions that type of character may have. If you already have an idea you can look for concepts which best match your idea, or just make a character without one.
  
 
==Species==
 
==Species==
Your species provides abilities based on your physical form. If any required abilities are listed you must purchase them. In addition to requirements, a species will list 5 abilities or evolutions that you may purchase if you wish to.  
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Your species provides [[Properties]] based on your physical form. These function like [[Distinction]]s (and sometimes [[Affliction]]s). The character always has the Property, even if it is disabled by an injury.
 
*[[:Category:Species|List of species]]
 
*[[:Category:Species|List of species]]
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*[[:Category:Property|List of Properties]]
  
 
==Career==
 
==Career==
Your career concept describes what you do. It's partially your culture and partially your occupation. Each career will list a recommended [[fault]], goals, and skills, but all are optional. Careers list nine abilities and nine evolutions available for purchase (plus any provided by species). You can purchase abilities or evolutions that aren't listed, but you are limited to points up to your [[intellect]]. You may change your career during a [[respite]] so long as you could legally purchase your abilities and evolutions with your new career and intellect.
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Your career concept describes what you do. Each career lists recommended [[Ability]] scores, [[Distinction]]s, and [[Asset]]s. All components of a career are optional, they merely exist to offer guidelines and set expectations.
 
*[[:Category:Career|List of careers]]
 
*[[:Category:Career|List of careers]]
  
 
==Creation Without Concepts==
 
==Creation Without Concepts==
Concepts are meant to provide guidelines, but not limit your creativity. If you have an idea for a character that doesn't fit into an existing concept you can create a new concept (See [[Creating Concepts]]). You may also build without a concept at all, in which case you may take any 10 abilities and any 10 evolutions.
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Concepts are meant to provide ideas, but not limit your creativity. If you have a character in mind that doesn't fit into an existing concept you can use points (see [[Character Creation]]) to get the same results a career would provide.
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*[[Creating Concepts]]
  
 
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[[Category:Character Creation]]
 
[[Category:Character Creation]]

Revision as of 03:15, 28 January 2023

A concept gives you ideas for what sorts of characters are available and appropriate for the game world. Concepts help you get started, and show you the Abilities and Distinctions that type of character may have. If you already have an idea you can look for concepts which best match your idea, or just make a character without one.

Species

Your species provides Properties based on your physical form. These function like Distinctions (and sometimes Afflictions). The character always has the Property, even if it is disabled by an injury.

Career

Your career concept describes what you do. Each career lists recommended Ability scores, Distinctions, and Assets. All components of a career are optional, they merely exist to offer guidelines and set expectations.

Creation Without Concepts

Concepts are meant to provide ideas, but not limit your creativity. If you have a character in mind that doesn't fit into an existing concept you can use points (see Character Creation) to get the same results a career would provide.


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