Difference between revisions of "Concept"

From AF wiki
Jump to: navigation, search
Line 7: Line 7:
  
 
==Career==
 
==Career==
Your career concept describes your culture and occupation. Each career will list a recommended [[fault]], but it is entirely optional. Your career will grant you three "prime" [[skill]]s and three "tag" skills. A prime skill may be increased up to +9 from your default. A tag skill may be increased by up to +6. A skill that is neither tag or prime may be increased by up to +3. Your career will also grant six "prime" abilities and six "tag" abilities. A prime ability allows you to purchase any default evolutions, as well as the ability itself. A tag ability does not allow evolutions. If an ability is not prime or tag you may not purchase it at all. Finally the career will list four special options, which may be assets, evolutions, or extra abilities. A listed asset counts as one tier lower for you. A listed evolution may be purchased even if it is for a tag ability or isn't a default evolution for an ability. You may change your career during a [[respite]] so long as you could legally purchase your skills and abilities with your new career.
+
Your career concept describes your culture and occupation. Each career will list a recommended [[fault]], loyalties, and skills, but all are optional. Careers list nine abilities and nine evolutions available for the character (plus any provided by species). You can purchase a limited number of abilities or evolutions that aren't listed, based on your intellect. You may change your career during a [[respite]] so long as you could legally purchase your abilities and evolutions with your new career and intellect.
 
*[[:Category:Career|List of careers]]
 
*[[:Category:Career|List of careers]]
  
Line 13: Line 13:
 
{{Main|Sense}}
 
{{Main|Sense}}
 
Your intellect is equal to your sense control, and allows you to purchase extra options not offered by your concept. With each point of intellect you may:
 
Your intellect is equal to your sense control, and allows you to purchase extra options not offered by your concept. With each point of intellect you may:
**Upgrade a skill to a tag skill (allowing you to increase it by up to +6)
+
*Purchase an ability that isn't listed by your career or species.
**Upgrade a tag skill to a prime skill (allowing you to increase it by up to +9)
+
*Evolve a possessed ability to an evolution that isn't listed by your career or species.
**Upgrade an ability to a tag ability (allowing you to purchase it)
+
**Upgrade a tag ability to a prime ability (allowing you to purchase default evolutions)
+
**Add a special evolution option to an ability you possess
+
  
 
==Creation Without Concepts==
 
==Creation Without Concepts==
Concepts are meant to provide guidelines, but not limit your creativity. If you have an idea for a character that doesn't fit into an existing concept you can either build your character without a concept, or you can create a new concept to match your idea. See [[Creating New Concepts]] for details on creating a new one. If you build without a concept you simply select any scores, abilities, and default evolutions that you wish. However you have no special options, so you will have to use intellect to purchase any evolutions outside the defaults. Regardless of how a character is built the referee may negotiate changes or refuse to allow it entirely.
+
Concepts are meant to provide guidelines, but not limit your creativity. If you have an idea for a character that doesn't fit into an existing concept you can create a new concept (See [[Creating New Concepts]]). You may also build without a concept at all, in which case you may take any 5+Intellect abilities, and each may have up to 2 evolutions of your choice.
  
{{V251}}
+
{{V252}}
  
 
[[Category:Character Creation]]
 
[[Category:Character Creation]]

Revision as of 07:51, 7 January 2016

A concept gives you ideas for what sorts of characters are available and appropriate for the game world. Concepts also help to focus your attention to most appropriate skills and abilities. If you already have an idea for your character you can look for concepts which best match your idea, or even create your own. There are two basic types of concept: species and careers.

Species

Your species provides abilities based on your physical form. If any required abilities are listed you must purchase them. In addition to requirements, a species will list 5 abilities that you may purchase if you wish to. Some of those 5 optional abilities may be evolutions instead.

Career

Your career concept describes your culture and occupation. Each career will list a recommended fault, loyalties, and skills, but all are optional. Careers list nine abilities and nine evolutions available for the character (plus any provided by species). You can purchase a limited number of abilities or evolutions that aren't listed, based on your intellect. You may change your career during a respite so long as you could legally purchase your abilities and evolutions with your new career and intellect.

Intellect

Main article: Sense

Your intellect is equal to your sense control, and allows you to purchase extra options not offered by your concept. With each point of intellect you may:

  • Purchase an ability that isn't listed by your career or species.
  • Evolve a possessed ability to an evolution that isn't listed by your career or species.

Creation Without Concepts

Concepts are meant to provide guidelines, but not limit your creativity. If you have an idea for a character that doesn't fit into an existing concept you can create a new concept (See Creating New Concepts). You may also build without a concept at all, in which case you may take any 5+Intellect abilities, and each may have up to 2 evolutions of your choice.


Version 2.5.2
©2014 Frameworks Games

This is outdated content. Update Needed!