Machinery

From AF wiki
Revision as of 17:59, 26 October 2014 by Frameworker (Talk | contribs)

Jump to: navigation, search

Your expertise with vehicles and technology. Operate is controlled by sense.

  • Aim. You use an action and try to hit an opponent within range. You roll your check against your operate score, and cover, range, and visibility modifiers usually apply. Your target must be in front of your flank and may not overlap your area. The attack is physical so your target may contest you with a dodge, but not a parry unless you are within the target's reach.
  • Build. You use a project to build or repair an item. You will need material and a location called a forge. Building is a complication and the target is equal to the amount of material you need: 10 for a regular item, 20 for a bulky item, and 25 per area of size if larger. The consequence for a failed check is wasted material.
  • Fix. To repair an item the target is half the target to build it. If the item has hits divide that by the number of hits, and each time you reach that target you repair a hit. Repairing an item only requires material to cover your failure margin. If you don't have material to cover consequences then consequence becomes hits damage to the item instead. You may attempt to repair an item you couldn't build, but you suffer a penalty (-2) when you do so.
  • Steer. You may use an action to control your vehicle's movement. You must be in the helm position. The vehicle moves during your reflex, and you must check against your operate score. If you don't use the action or fail the check then the vehicle will move its current speed in it's current facing. If you use the action then you may alter the vehicle's speed and direction regardless of your result, and you may use your guard to dodge with the vehicle if your check succeeds. This dodge uses your operate score and your success margin may not exceed the vehicle's current speed.
  • Use. You can use an action and a successful check to activate or deactivate important or dangerous machines, and use them for their intended purpose. On a failure the machine will either suffer hits damage or do hits damage, depending on its nature.

Unlock Abilities

A high score in operate is required for some abilities:

See Also

Skill Cost

Template:SkillCost


Version 2.5.1
©2014 Frameworks Games

This is outdated content. Update Needed!