Make
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Revision as of 21:12, 30 November 2014 by Frameworker (Talk | contribs)
You build new items. You will need materials and a special location called a forge. Building is a complication and the target is equal to the amount of material you need: 10 for a regular item, 20 for a bulky item, and 25 per area of size if larger. The consequence for a failed check is wasted material.
- Requires: Operate
Template:Make1 Template:Make2 Template:Make3
Default Mastery Options
- Roadcraft Mechanic: You may build and mod items of any tier with the roadcraft keyword.
- Uncanny Smith: You may build or mod items of any tier with the magic keyword.
Other Mastery Options
- Creative Inventor: You can create new items. You propose the statistics, price, materials, and keywords for the item and then check to build it. Once completed the referee informs you if the item can work, and if so you have the item with the prototype keyword. If not you may alter your proposal and try again.
- Improvised Tools: You may create items without a forge and ignore the penalty for not having tools.
See Also
Version 2.5.1
©2014 Frameworks Games
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