Difference between revisions of "Endure"
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Revision as of 05:15, 21 January 2016
You can thrive in harsh environments.
- Endure: You gain a bonus on checks against diseases, intoxicants, or toxins, and climate.
- Evolutions
- Desert Adept: You don't become hot.
- Expert Camper: You can use a wilderness project to set up a camp. In camp you may rest, get a bonus to checks against storms, and eliminate hot or cold in any climate.
- Tundra Adept: You don't become cold.
- High Energy: You may spend 1 focus to rest.
- Remedial Gorging: You may consume up to 5 extra supplies in a single rest, and you regain a hit for each extra supply used this way.
Version 2.5.1
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