Difference between revisions of "Endure"
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| − | You   | + | You can thrive in harsh environments.  | 
| − | {{  | + | {{Endure}}  | 
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| − | *Evolutions  | + | * Evolutions  | 
{{Desert Adept}}  | {{Desert Adept}}  | ||
{{Expert Camper}}  | {{Expert Camper}}  | ||
{{Tundra Adept}}  | {{Tundra Adept}}  | ||
| + | {{High Energy}}  | ||
| + | {{Remedial Gorging}}  | ||
| − | {{  | + | |
| + | {{V251}}  | ||
[[Category:Ability]]  | [[Category:Ability]]  | ||
Revision as of 05:12, 21 January 2016
You can thrive in harsh environments.
- Endure: You gain a bonus on checks against diseases, intoxicants, or toxins, and climate.
 
-  Evolutions
- Desert Adept: You don't become hot.
 - Expert Camper: You can use a wilderness project to set up a camp. In camp you may rest, get a bonus to checks against storms, and eliminate hot or cold in any climate.
 - Tundra Adept: You don't become cold.
 - High Energy: You may spend 1 focus to rest.
 - Remedial Gorging: You may consume up to 5 extra supplies in a single rest, and you regain a hit for each extra supply used this way.
 
 
Version 2.5.1
©2014 Frameworks Games
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