Difference between revisions of "Endure"
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				Frameworker  (Talk | contribs)  | 
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{{Stout}}  | {{Stout}}  | ||
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| − | *  | + | *Evolutions  | 
| − | + | {{Desert Adept}}  | |
| + | {{Expert Camper}}  | ||
| + | {{Tundra Adept}}  | ||
| + | {{High Energy}}  | ||
| + | {{Remedial Gorging}}  | ||
{{v251}}  | {{v251}}  | ||
[[Category:Ability]]  | [[Category:Ability]]  | ||
Revision as of 03:22, 15 November 2015
You have an iron constitution. Template:Stout
- Evolutions
- Desert Adept: You don't become hot.
 - Expert Camper: You can use a wilderness project to set up a camp. In camp you may rest, get a bonus to checks against storms, and eliminate hot or cold in any climate.
 - Tundra Adept: You don't become cold.
 - High Energy: You may spend 1 focus to rest.
 - Remedial Gorging: You may consume up to 5 extra supplies in a single rest, and you regain a hit for each extra supply used this way.
 
 
Version 2.5.1
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