Difference between revisions of "Tumble"
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You are acrobatic. Normally if you enter [[overlap]] your movement ends. | You are acrobatic. Normally if you enter [[overlap]] your movement ends. | ||
| − | {{ | + | {{Tumble}} |
| − | + | ||
| − | + | ||
==Momentum Stunts== | ==Momentum Stunts== | ||
{{Constant Motion}} | {{Constant Motion}} | ||
| − | ==Default | + | ==Default Evolutions== |
| − | + | ||
{{Evasive Moves}} | {{Evasive Moves}} | ||
{{Perfect Balance}} | {{Perfect Balance}} | ||
{{Somersault Jump}} | {{Somersault Jump}} | ||
| + | |||
| + | ==Special Evolutions== | ||
| + | {{Acrobatic Dodge}} | ||
==See Also== | ==See Also== | ||
Revision as of 16:43, 29 May 2015
You are acrobatic. Normally if you enter overlap your movement ends.
- Tumble: You may check to eliminate down immediately. A success eliminates it for free but a failure costs a defense. You gain the Constant Motion stunt.
Momentum Stunts
- Constant Motion: You may immediately make a speed 2 jump maneuver or eliminate the down state.
Default Evolutions
- Evasive Moves: You may move through opponents as though they were difficult terrain.
- Perfect Balance: You may move at normal speed across ropes or other slender surfaces, and gain a bonus on any checks that surfaces require.
- Somersault Jump: You may use a snap to make all attacks against you suffer an extra penalty until your next turn.
Special Evolutions
- Acrobatic Dodge: You gain a bonus to dodge attempts, and when you dive and win your opponent gains interference.
See Also
Version 2.5.1
©2014 Frameworks Games
This is outdated content. Update Needed!