Difference between revisions of "Band"
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Adventure Frameworks is played by a group of people, each with a character. Though each player's individual character is important, the collective entity created by the alliance of these characters has a life of its own, and is called your [[band]]. It is the band that earns a reputation and grows in power. And just like a character, a band has a name and a sheet to track accomplishments or properties. | Adventure Frameworks is played by a group of people, each with a character. Though each player's individual character is important, the collective entity created by the alliance of these characters has a life of its own, and is called your [[band]]. It is the band that earns a reputation and grows in power. And just like a character, a band has a name and a sheet to track accomplishments or properties. | ||
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==Form a Band== | ==Form a Band== |
Revision as of 23:21, 1 February 2014
A Band's Purpose
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Adventure Frameworks is played by a group of people, each with a character. Though each player's individual character is important, the collective entity created by the alliance of these characters has a life of its own, and is called your band. It is the band that earns a reputation and grows in power. And just like a character, a band has a name and a sheet to track accomplishments or properties.
Form a Band
You may form the band before the game even starts, potentially creating intricate stories about how the characters first met and decided to join together. You can just as easily note that they did join together and wait to explore the details of why and how later during the game. You can even form the band spontaneously during the first game session. But no matter how you choose to start it, the band will exist, and every player's character will be a part of it.
A band may have a specific purpose (see sidebar), but that isn't required. A band will have a name. You don't have to name your band immediately, but by the time you earn your first point of Fame if you haven't named yourselves then the prattling masses will choose a name for you. Don't leave your legacy in their ignorant hands. Likewise a band's name helps with your fame outside the game world too. It's much easier to invoke the adventures of the Crooked Corner Irregulars than that crew of robbers who occasionally got caught up in mysteries.
A band can be very loose and sketchy, but a strong central idea for a band can make a game extremely memorable. A good band automatically answers the questions that drive the game forward. Why do these characters continue to associate with one another? What motivates them to pursue an adventure? Individual characters can gain extra dimensions from their role and position within the band, whether they are embracing it or resisting it.
Starting Points
Every individual character within a band may be built on the same number of points. As the band advances, each character in the band may spend the new points available. New characters simply start with the same points as the band. The assumption is even if an individual character misses an adventure, then that character is doing something else important and is progressing in parallel. Likewise a more powerful band will attract more powerful new recruits if a character is replaced. You don't have to spend all your points, but they are always available.
Level | Points |
Adept | 50 |
Accomplished | 75 |
Impressive | 100 |
Preeminent | 125 |
Supreme | 150 |
Most games will start at either the adept or accomplished level. Within each level there are several advances, each gaining the characters another 5 points. After 5 such advances the band reaches the next level. At each additional level the band becomes more powerful and famous. Adept band members are either very talented newcomers or solid heroes with a little experience behind them. By the supreme level the band should be world famous and universally feared or respected.
Match your expectations for your character to the band's level. If you are a battle hardened veteran starting at the adept level then you've either fallen on hard times or were never that powerful to begin with. Likewise as you advance you'll be recapturing or surpassing your former glory. If you match your build and play style to the level you're at, you leave room to grow and avoid jarring disconnects.
Version 2.5.0
©2014 Frameworks Games
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