Difference between revisions of "Asset"

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Assets are special resources you can gain access to. Anything that you might find, win, or lose can be an asset. The most common assets are items of equipment, but intangibles like friendships, social rank, or special knowledge can count. You have a set number of starting assets depending on your power level. Loyalty or abilities can unlock additional assets. Assets come in tiers from 0 to 3. You always start with 3  tier 0 assets and can gain any number during play. If you gain a slot for an asset (such as going up a power level or increasing an ability) you choose the asset during your next respite. During play you can acquire any number of assets, and assets of any tier. However you may also lose assets. If an asset is provided by an ability, mastery, or a loyalty that you still possess then it is automatically replaced during your next respite.
{{Fame and Infamy}}
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==Reputation==
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{{Equiptop}}
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{{Local Reputation}}
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{{Daunting Reputation}}
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{{Notable Reputation}}
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{{Prestigious Reputation}}
 
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Assets are special resources you have access to. Anything that you might gain or lose can be an asset. The most common assets are items of equipment, but intangibles like friendships, social rank, or special knowledge can count. You have a set number of assets depending on your power level. Loyalty unlocks additional assets, and some abilities offer extra assets. Assets come in tiers. Tier 0 is for fleeting assets. You always start with 3 of these and can gain any number during play, but at each respite you may keep only three. Tier 1 assets are more powerful, but only have a limited number of permanent slots. A tier 2 asset is even more powerful, but fills 2 of your slots instead of one. A tier 3 asset is unique and wondrous, and fills 3 of your slots instead of one. When you gain an asset slot that isn't filled, during your next respite you may choose what will fill it. If you manage to gain assets beyond what your slots support during play you do not lose them, but you don't automatically choose new assets until you have empty slots again. The assets provided by your loyalties are in addition to these slots.
 
  
==Fleeting (0) Assets==
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==Favors==
*'''Authority:''' ''Permits.'' Documents that ease or allow temporary exceptions to legal restrictions.
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Once paid back you lose this asset. Paying back a favor usually involves danger or sacrifice, but may take the form of useful information or a different asset. Until the favor is paid back the target will do minor support tasks without hesitation or cost.
*'''Equipment:''' ''Reasonable.'' Common [[equipment]] that provides a mild benefit.
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{{Equiptop}}
*'''Follower:''' 0 point ''companion''. This is a character or creature [[follower]] that you build and control. Followers always have the [[horde]] keyword.
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{{Minor Favor}}
*'''Leverage:''' ''Favor.'' A denizen owes you a favor, and once paid back you lose this asset. Paying back a favor shouldn't put the denizen in direct danger, but might provide useful information including clues or the location of more powerful assets.
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{{Notable Favor}}
*'''Wealth:''' ''Profit.'' Profit automatically counteracts the strapped state, or may be expended to gain a bonus (+2) on any negotiate check.
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{{Major Favor}}
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{{Momentous Favor}}
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==Tier 1 Assets==
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==Wealth==
*'''Authority:''' ''Badge.'' You are an official representative of your organization, with rights to enter, investigate, and even combat the organization's members and opponents.
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Wealth assets may be given unique names for different settings.
*'''Equipment:''' ''Expensive.'' Rare or costly [[equipment]] that provides a moderate benefit.
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{{Equiptop}}
*'''Follower:''' 25 point ''companion''. This is a character or creature [[follower]] that you build and control. Followers always have the [[horde]] keyword.
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{{Extra Cash}}
*'''Follower:''' 0 point ''troop''. These are 5 identical character or creature [[follower]]s that you build and control. Followers always have the [[horde]] keyword.
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{{Revenue}}
*'''Leverage:''' ''Obligation.'' A denizen owes you a major favor. Until paid back you can ask for minor favors. Paying back a favor can include direct danger or an exchange for another Tier 1 asset.
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{{Rich}}
*'''Mastery:''' ''Option.'' You have access to a mastery option that isn't normally provided by your concept.
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{{Filthy Rich}}
*'''Reputation:''' ''Daunting.'' Any denizen without statistics will simply do what you say without complaining to you. However they may complain to someone else daunting enough to resist you.
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*'''Wealth:''' ''Income.'' You generate a profit asset automatically during each respite, and you ignore the [[upkeep]] keyword.
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==Level 2 Assets==
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==Mastery and Legacy==
*'''Authority:''' ''Leader.'' You are in direct command of a branch of an organization, and can govern its resources accordingly.
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These grant you a mastery as though you had paid the points for it. Note that as an asset these may be lost. That could take the form of tainted training, destruction of study materials, specific injuries, and so on. A legacy can be taken away by destroying the family legend or separating a recipient thoroughly enough.
*'''Equipment:''' ''Priceless.'' Exceedingly rare or expensive [[equipment]] that provides a major benefit.
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{{Equiptop}}
*'''Follower:''' 50 point ''companion''. This is a character or creature [[follower]] that you build and control. Followers always have the [[horde]] keyword.
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{{Available Mastery}}
*'''Follower:''' 25 point ''troop''. These are 5 identical character or creature [[follower]]s that you build and control. Followers always have the [[horde]] keyword.
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{{Unavailable Mastery}}
*'''Leverage:''' ''Pledge.'' An organization owes you a major favor. Until paid back you can ask for minor favors from individual members. Paying back a favor can include direct danger or an exchange for another Tier 2 asset.
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{{Legacy}}
*'''Mastery:''' ''Free.'' You have possess and may use a mastery option without purchasing it so long as you meet the prerequisites.
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*'''Reputation:''' ''Prestige.'' Any denizen without prestige is expected to show deference to your presence and opinion. They don't have to follow your orders, but they do have to be polite or cause a scandal.
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*'''Wealth:''' ''Fortune.'' You generate a profit asset automatically when you visit a bank, and you ignore the [[upkeep]] keyword.
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==Level 3 Assets==
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==Followers==
*'''Authority:''' ''Dominion.'' You are in direct command of a major organization, and can govern its resources accordingly.
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{{Equiptop}}
*'''Equipment:''' ''Unparalleled.'' Unique or mystical [[equipment]] that provides a massive benefit.
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|0 point companion||0||A single 0 point follower.
*'''Follower:''' 75 point ''companion''. This is a character or creature [[follower]] that you build and control. Followers always have the [[horde]] keyword.
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*'''Follower:''' 50 point ''troop''. These are 5 identical character or creature [[follower]]s that you build and control. Followers always have the [[horde]] keyword.
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|25 point companion||1||A single 25 point follower.
*'''Legacy.''' Choose any other asset and reduce its Tier by one. Any future character plausibly related to this character gains the benefit of the legacy.
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*'''Mastery:''' ''Violation.'' You have possess and may use a mastery option without purchasing it or meeting the prerequisites.
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|0 point troop||1||Five identical 0 point followers.
*'''Reputation:''' ''Preeminence.'' You are one of the most important people in the world. Usually people need prestige to even speak to you.
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*'''Wealth:''' ''Fortune.'' You generate a profit asset automatically when you visit a bank, and you ignore the [[upkeep]] keyword.
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|50 point companion||2||A single 50 point follower.
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|25 point troop||2||Five identical 25 point followers.
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|-
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|75 point companion||3||A single 75 point follower.
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|50 point troop||3||Five identical 50 point followers.
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|}
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==Licenses and Organizations==
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{{Equiptop}}
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|Minor permits||0||Eases legal restrictions or allows limited exceptions.
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|Major permit||1||A badge or military contract that allows major legal exceptions.
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|Minor organization||1||You create or lead a small organization.
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|Major organization||2||You create or lead a significant organization.
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|Dominant organization||3||You create or lead a dominant organization or nation.
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|}
  
 
==See Also==
 
==See Also==

Revision as of 03:19, 4 January 2015

Assets are special resources you can gain access to. Anything that you might find, win, or lose can be an asset. The most common assets are items of equipment, but intangibles like friendships, social rank, or special knowledge can count. You have a set number of starting assets depending on your power level. Loyalty or abilities can unlock additional assets. Assets come in tiers from 0 to 3. You always start with 3 tier 0 assets and can gain any number during play. If you gain a slot for an asset (such as going up a power level or increasing an ability) you choose the asset during your next respite. During play you can acquire any number of assets, and assets of any tier. However you may also lose assets. If an asset is provided by an ability, mastery, or a loyalty that you still possess then it is automatically replaced during your next respite.

Reputation

Template:Local ReputationTemplate:Daunting ReputationTemplate:Notable ReputationTemplate:Prestigious Reputation
Asset Tier Keywords

Favors

Once paid back you lose this asset. Paying back a favor usually involves danger or sacrifice, but may take the form of useful information or a different asset. Until the favor is paid back the target will do minor support tasks without hesitation or cost.

Asset Tier Keywords
Minor Favor 0 Use: Reimburse from an adept denizen.
Notable Favor 1 Use: Reimburse from a remarkable denizen or a minor organization.
Major Favor 2 Use: Reimburse from an august denizen or major organization.
Momentous Favor 3 Use: Reimburse from a supreme denizen or dominant organization.

Wealth

Wealth assets may be given unique names for different settings.

Template:Extra CashTemplate:RevenueTemplate:RichTemplate:Filthy Rich
Asset Tier Keywords

Mastery and Legacy

These grant you a mastery as though you had paid the points for it. Note that as an asset these may be lost. That could take the form of tainted training, destruction of study materials, specific injuries, and so on. A legacy can be taken away by destroying the family legend or separating a recipient thoroughly enough.

Template:Available MasteryTemplate:Unavailable Mastery
Asset Tier Keywords
Legacy 3 Use: Pick any asset you own. Future relatives start play with that asset.

Followers

Asset Tier Keywords
0 point companion 0 A single 0 point follower.
25 point companion 1 A single 25 point follower.
0 point troop 1 Five identical 0 point followers.
50 point companion 2 A single 50 point follower.
25 point troop 2 Five identical 25 point followers.
75 point companion 3 A single 75 point follower.
50 point troop 3 Five identical 50 point followers.

Licenses and Organizations

Asset Tier Keywords
Minor permits 0 Eases legal restrictions or allows limited exceptions.
Major permit 1 A badge or military contract that allows major legal exceptions.
Minor organization 1 You create or lead a small organization.
Major organization 2 You create or lead a significant organization.
Dominant organization 3 You create or lead a dominant organization or nation.

See Also


Version 2.5.1
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