Difference between revisions of "Jump"
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*[[Move]] | *[[Move]] | ||
*[[Climb]] | *[[Climb]] | ||
| + | *[[Protect]] | ||
*[[Run]] | *[[Run]] | ||
*[[Swim]] | *[[Swim]] | ||
| − | |||
*[[Tumble]] | *[[Tumble]] | ||
Revision as of 18:55, 22 November 2014
You can leap nimbly through the air. Normally your jump speed is 1. A dive is a special dodge that uses your guard and allows you to jump out of your area before an attack hits.
- Requires: Move
Template:Jump1 Template:Jump2 Template:Jump3
Default Mastery Options
- Long Jumper: When you successfully hustle you get an extra +2 jump speed.
- Soft Lander: Subtract your jump speed from any falling dice, and you gain a bonus on any checks resulting from falling effects.
- Thrown Clear: If you dive but are still hit, you take half of all effects (rounding up).
Other Mastery Options
See Also
Version 2.5.1
©2014 Frameworks Games
This is outdated content. Update Needed!