Difference between revisions of "Climb"
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| − | You can cling to vertical surfaces. If an area is [[steep]] you must use your climb speed, which is normally | + | You can cling to vertical surfaces. If an area is [[steep]] you must use your climb speed, which is normally 0 (so you have to roll a [[hustle]] to move at all). While you are climbing everything counts as behind your [[flank]], and it is [[elaborate]] (requiring two empty hands). If you gain [[interference]] or are [[down]] while climbing then you [[fall]]. |
*'''Requires''': [[Move]] | *'''Requires''': [[Move]] | ||
{{Climb1}} | {{Climb1}} | ||
Revision as of 06:10, 13 July 2014
You can cling to vertical surfaces. If an area is steep you must use your climb speed, which is normally 0 (so you have to roll a hustle to move at all). While you are climbing everything counts as behind your flank, and it is elaborate (requiring two empty hands). If you gain interference or are down while climbing then you fall.
- Requires: Move
Template:Climb1 Template:Climb2 Template:Climb3
Default Mastery Options
- Improvised Swing: You may use a snap and then jump speed 6 with your action, or use your guard to catch anyone falling within 3 areas.
- Monkey Grip: Climbing is no longer elaborate, and you resist stagger up to your stamina before you are knocked down.
- Wall Crawler: Your climb speed increases +1 and you ignore surface penalties on steep areas.
See Also
Version 2.5.0
©2014 Frameworks Games
This is outdated content. Update Needed!