Difference between revisions of "Endure"
From AF wiki
Frameworker (Talk | contribs) |
Frameworker (Talk | contribs) |
||
| Line 14: | Line 14: | ||
{{V251}} | {{V251}} | ||
| − | [[Category: | + | [[Category:Distinction]] |
Revision as of 04:11, 28 January 2023
You can thrive in harsh environments.
- Endure: You gain a bonus on checks against diseases, intoxicants, or toxins, and climate.
- Evolutions
- Desert Adept: You don't become hot.
- Expert Camper: You can use a wilderness project to set up a camp. In camp you may rest, get a bonus to checks against storms, and eliminate hot or cold in any climate.
- Tundra Adept: You don't become cold.
- High Energy: You may spend 1 focus to rest.
- Remedial Gorging: You may consume up to 5 extra supplies in a single rest, and you regain a hit for each extra supply used this way.
Version 2.5.1
©2014 Frameworks Games
This is outdated content. Update Needed!