Difference between revisions of "Endure"
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{{Stout}} | {{Stout}} | ||
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| − | * | + | *Evolutions |
| − | + | {{Desert Adept}} | |
| + | {{Expert Camper}} | ||
| + | {{Tundra Adept}} | ||
| + | {{High Energy}} | ||
| + | {{Remedial Gorging}} | ||
{{v251}} | {{v251}} | ||
[[Category:Ability]] | [[Category:Ability]] | ||
Revision as of 03:22, 15 November 2015
You have an iron constitution. Template:Stout
- Evolutions
- Desert Adept: You don't become hot.
- Expert Camper: You can use a wilderness project to set up a camp. In camp you may rest, get a bonus to checks against storms, and eliminate hot or cold in any climate.
- Tundra Adept: You don't become cold.
- High Energy: You may spend 1 focus to rest.
- Remedial Gorging: You may consume up to 5 extra supplies in a single rest, and you regain a hit for each extra supply used this way.
Version 2.5.1
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