Difference between revisions of "Climb"
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Frameworker (Talk | contribs) (Created page with "__NOTOC__ You can cling to vertical surfaces. If an area is steep you must use your climb speed, which is normally 1. While you are climbing everything counts as behind yo...") |
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Revision as of 00:55, 14 May 2014
You can cling to vertical surfaces. If an area is steep you must use your climb speed, which is normally 1. While you are climbing everything counts as behind your flank, and it is elaborate (requiring two empty hands). If you gain interference or are down while climbing then you fall.
- Requires: Move
Template:Climb1 Template:Climb2 Template:Climb3
Default Mastery Options
- Improvised Swing: You may use a snap and then jump speed 6 with your action, or use your guard to catch anyone falling within 3 areas.
- Monkey Grip: Climbing is no longer elaborate, and you resist stagger up to your stamina before you are knocked down.
- Wall Crawler: Your climb speed increases +1 and you ignore surface penalties on steep areas.
See Also
Version 2.5.0
©2014 Frameworks Games
This is outdated content. Update Needed!