Difference between revisions of "Plan"

From AF wiki
Jump to: navigation, search
Line 16: Line 16:
 
*[[Rank]]
 
*[[Rank]]
 
*[[Direct]]
 
*[[Direct]]
*[[Disrupt]]
 
 
*[[Inspire]]
 
*[[Inspire]]
 
*[[Intimidate]]
 
*[[Intimidate]]

Revision as of 17:49, 18 November 2015

You have a strong grasp of military tactics.

  • Plan: You always place your band's starting positions after opponents are placed, but the referee may limit where you can place. You may spend a focus for available reinforcements arrive after an exchange.

  • Default Evolutions
    • Initiative Taker: Once per exchange after reflex is revealed you may pick up your own card and an opponent's and put them in your hand. Then play any card from your hand for your opponent and another for yourself.
    • Master Tactician: When you use a snap to designate a target, your followers gain a bonus on checks against the target, and an additional +1dE against them.
    • Situational Awareness: When new tiles are placed, you choose and place them. At the beginning of each exchange the referee tells you what conditions will change at the end (or the mechanisms for change if they aren't set.)

  • Special Evolutions
    • Strategic Formation: You may use an action to select a skill. All followers within your zone may use your command score in place of that skill for attack checks or defense checks (your choice) until your next turn.

See Also


Version 2.5.1
©2014 Frameworks Games

This is outdated content. Update Needed!