Difference between revisions of "Rank"

From AF wiki
Jump to: navigation, search
Line 2: Line 2:
 
Your intimidation and leadership. Controlled by [[heart]].  
 
Your intimidation and leadership. Controlled by [[heart]].  
 
*'''Interrogate.''' You initiate a contest between your [[command]] and the suspect's [[perform]]. If you win the suspect must answer your questions truthfully. If you lose then the suspect may choose whether to answer truthfully. The loser suffers 1 wits damage.
 
*'''Interrogate.''' You initiate a contest between your [[command]] and the suspect's [[perform]]. If you win the suspect must answer your questions truthfully. If you lose then the suspect may choose whether to answer truthfully. The loser suffers 1 wits damage.
*'''Order.''' If you have a [[follower]]s, you may use a snap to control their actions completely, otherwise they will remain passive or defensive.
+
*'''Order.''' If you have a [[follower]]s with markers you may use a snap and check to control their actions completely, otherwise they will flee or become completely defensive.
 
*'''Recruit.''' You establish your credentials as a leader. This takes an action, and a successful check against your command score. Your targets must be neutral and have the [[horde]] keyword. If you fail then targets equal to your failure margin will flee or turn against you. If you succeed then your success margin is the number of targets who join you as followers for the remainder of the encounter.
 
*'''Recruit.''' You establish your credentials as a leader. This takes an action, and a successful check against your command score. Your targets must be neutral and have the [[horde]] keyword. If you fail then targets equal to your failure margin will flee or turn against you. If you succeed then your success margin is the number of targets who join you as followers for the remainder of the encounter.
 
*'''Supervise.''' You direct the efforts of others. Select a project that you could perform and make a check against your command score. The success margin is the number of individuals who perform that project as though you were doing it yourself. Supervised individuals counts as 2 success margin for any project, and other contributors count as 1 success margin. If you fail you suffer any consequences normally and no individuals contribute.
 
*'''Supervise.''' You direct the efforts of others. Select a project that you could perform and make a check against your command score. The success margin is the number of individuals who perform that project as though you were doing it yourself. Supervised individuals counts as 2 success margin for any project, and other contributors count as 1 success margin. If you fail you suffer any consequences normally and no individuals contribute.

Revision as of 18:11, 23 November 2014

Your intimidation and leadership. Controlled by heart.

  • Interrogate. You initiate a contest between your command and the suspect's perform. If you win the suspect must answer your questions truthfully. If you lose then the suspect may choose whether to answer truthfully. The loser suffers 1 wits damage.
  • Order. If you have a followers with markers you may use a snap and check to control their actions completely, otherwise they will flee or become completely defensive.
  • Recruit. You establish your credentials as a leader. This takes an action, and a successful check against your command score. Your targets must be neutral and have the horde keyword. If you fail then targets equal to your failure margin will flee or turn against you. If you succeed then your success margin is the number of targets who join you as followers for the remainder of the encounter.
  • Supervise. You direct the efforts of others. Select a project that you could perform and make a check against your command score. The success margin is the number of individuals who perform that project as though you were doing it yourself. Supervised individuals counts as 2 success margin for any project, and other contributors count as 1 success margin. If you fail you suffer any consequences normally and no individuals contribute.
  • Threaten. Outside of an encounter you can attempt to force a target with no grit to do your bidding. You roll against your command skill score. If the task you assign is dangerous there is a penalty (-2) on the check. Whether you succeed or fail the target will have a reaction penalty (-2) against you. If you fail the target refuses. If you succeed target will do as you ask. Complex tasks may require success margin for each component.

Unlock Abilities

A high score in Command is required for some abilities:

See Also

Skill Cost

Template:SkillCost


Version 2.5.1
©2014 Frameworks Games

This is outdated content. Update Needed!