Difference between revisions of "Appearance"

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(Associated Distinctions)
 
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Your expertise with art, deception, entertainment and ritual.  
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Your physical attractiveness, and your ability to perform or keep up a facade. Appearance is an expression of your physical beauty, but also your manners and the amount of effort you actually put into how others see you. It lets you fit in or stand out, and both are crucial to surviving in courtly life. Common uses include:
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*'''Dazzle:''' Use a project to make an impression. If you succeed denizens in the location gain an attitude bonus towards you. Only one person can win the crowd, so this is usually a contest. In formal social settings you may be required to attempt to dazzle and forced to leave if you fail.
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*'''Convince:''' When you tell a lie, or must assure someone that you are telling the truth, check against your appearance score. If you fail you incite suspicion, otherwise denizens will believe you. Something hard to believe may impose penalties. When you are [[interrogate]]d this is usually a contest against sense.
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*'''Distract:''' You draw attention, which may eliminate a target's [[guard]] or [[cooperate]] with another check. Most commonly used in tandem with [[combat]] or [[subterfuge]] to draw attention away from the real threat.
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*'''Recite:''' Use a project to perform a [[ritual]] or a show. Most rituals roll as a complication and must be purchased as assets. Note that songs and dances are often common rituals that can earn currency when performed well.
  
*(Write/Paint/Sculpt/Play/etc)
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==Associated Distinctions==
 
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{{Entertain}}
*Deceive. Outside an encounter you may be questioned about an Investigation. The questioner must name the Mystery, and rolls a contest between [[Detect]] and your Perform. If you lose, you must give any [[Clue]]s for that Mystery, plus tell any discovered Pointers from Clues or Cues. You may [[Retort]] or block with [[Insight]] normally. Additionally there are times where you must make a successful Perform check to tell a convincing lie to others.
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{{Gamble}}
 
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{{Lie}}
*Distract. You pick a target and roll [[Perform]]. This is [[Social]], so [[Range]], [[Reaction]], and [[Language]] apply. If you succeed, the target gains [[Interference]]. This may be contested with a [[Retort]].
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{{Seduce}}
 
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{{Sensual Appeal}}
*Recite. You may use a Perform Project to perform a [[Ritual]] you possess. On a successful check you gain the benefit of the Ritual. If you fail you gain nothing, or suffer an effect noted by the Ritual. You may purchase Rituals, but you may also find or learn specific Rituals during play.
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{{Royal Birth}}
 
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*Slander. You insult or flirt with a target. This is [[Social]], so [[Range]], [[Reaction]], and [[Language]] apply, and you may be [[Retort]]ed. If your check succeeds your target loses 1 [[Influence]]. If the target was a member of a [[Company]] the leader's [[Influence]] is affected rather than the target's. If the target has no Influence then it gains [[Interference]] instead.
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*Sex.
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==Unlock Abilities==
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A high score in Perform is required for some [[Abilities]]:
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*[[Believe]]
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*[[Disguise]]
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*[[Entertain]]
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*[[Entice]]
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*[[Gamble]]
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*[[Lie]]
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==See Also==
 
==See Also==
*[[Skill]]
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*[[Ability]]
*[[Command]]
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*[[Influence]]
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*[[Negotiate]]
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==Skill Cost==
 
{{SkillCost}}
 
  
{{V250}}
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{{V252}}
  
[[Category:Skills]]
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[[Category:Distinction]]

Latest revision as of 05:12, 28 January 2023

Your physical attractiveness, and your ability to perform or keep up a facade. Appearance is an expression of your physical beauty, but also your manners and the amount of effort you actually put into how others see you. It lets you fit in or stand out, and both are crucial to surviving in courtly life. Common uses include:

  • Dazzle: Use a project to make an impression. If you succeed denizens in the location gain an attitude bonus towards you. Only one person can win the crowd, so this is usually a contest. In formal social settings you may be required to attempt to dazzle and forced to leave if you fail.
  • Convince: When you tell a lie, or must assure someone that you are telling the truth, check against your appearance score. If you fail you incite suspicion, otherwise denizens will believe you. Something hard to believe may impose penalties. When you are interrogated this is usually a contest against sense.
  • Distract: You draw attention, which may eliminate a target's guard or cooperate with another check. Most commonly used in tandem with combat or subterfuge to draw attention away from the real threat.
  • Recite: Use a project to perform a ritual or a show. Most rituals roll as a complication and must be purchased as assets. Note that songs and dances are often common rituals that can earn currency when performed well.

Associated Distinctions

  • Entertain: You gain a bonus on dazzle and ritual checks, and you ignore the obscure penalty for knowing rare dances, songs, or tales.
  • Gamble: You gain a bonus on any check with currency at stakes. You may use subterfuge to cooperate with your own checks in games of chance, but if you gain interference you are caught cheating.
  • Lie: You gain a bonus on any check to convince and persuade.
  • Seduce: You gain a bonus on excite checks and you may invite someone to a kiss without cost.
    • Sensual Appeal: You gain a reaction bonus from individuals attracted to your gender and species, and your bonus applies to any check against someone you have kissed.
    • Royal Birth: You gain the royalty asset and may retort physical attacks with your rank.

See Also



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