Difference between revisions of "Endure"
From AF wiki
Frameworker (Talk | contribs) |
Frameworker (Talk | contribs) |
||
| Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
| − | You | + | You can thrive in harsh environments. |
| − | {{ | + | {{Endure}} |
---- | ---- | ||
| − | *Evolutions | + | * Evolutions |
{{Desert Adept}} | {{Desert Adept}} | ||
{{Expert Camper}} | {{Expert Camper}} | ||
{{Tundra Adept}} | {{Tundra Adept}} | ||
| + | {{High Energy}} | ||
| + | {{Remedial Gorging}} | ||
| − | {{ | + | |
| + | {{V251}} | ||
[[Category:Ability]] | [[Category:Ability]] | ||
Revision as of 05:12, 21 January 2016
You can thrive in harsh environments.
- Endure: You gain a bonus on checks against diseases, intoxicants, or toxins, and climate.
- Evolutions
- Desert Adept: You don't become hot.
- Expert Camper: You can use a wilderness project to set up a camp. In camp you may rest, get a bonus to checks against storms, and eliminate hot or cold in any climate.
- Tundra Adept: You don't become cold.
- High Energy: You may spend 1 focus to rest.
- Remedial Gorging: You may consume up to 5 extra supplies in a single rest, and you regain a hit for each extra supply used this way.
Version 2.5.1
©2014 Frameworks Games
This is outdated content. Update Needed!