Difference between revisions of "Template:Mechanical"

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(Created page with "*'''Mechanical'''. You are immune to toxins, disease, and age. When you would become exhausted you do not gain the state, but suffer 1 agony instead. You may n...")
 
 
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*'''[[Mechanical]]'''. You are immune to [[toxin]]s, [[disease]], and age. When you would become [[exhausted]] you do not gain the state, but suffer 1 agony instead. You may not [[rest]] to recover hits or grit, but you may be repaired with [[operate]] like an object. If no material is available you may suffer failure margin as agony instead. When you have no grit agony is treated as trauma as usual. If you are destroyed, you may be rebuilt and continue as the same character if more than half your enc is salvaged.
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*'''[[Mechanical]]'''. You are immune to [[toxin]]s, [[disease]], [[bleeding]], and age. You may spend 1 [[focus]] to avoid being [[exhausted]]. You may not [[rest]] to recover hits or from being exhausted, but you may be repaired with [[machinery]] like an object. You can't be knocked out by grit damage, but once you are shaken all grit damage you suffer is taken as hits instead.

Latest revision as of 06:54, 20 January 2016

  • Mechanical. You are immune to toxins, disease, bleeding, and age. You may spend 1 focus to avoid being exhausted. You may not rest to recover hits or from being exhausted, but you may be repaired with machinery like an object. You can't be knocked out by grit damage, but once you are shaken all grit damage you suffer is taken as hits instead.