Difference between revisions of "Appearance"
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| − | + | Check against appearance to put on a facade or a performance. Appearance is an expression of your physical beauty, but also your manners and the amount of effort you actually put into how others see you. It lets you fit in or stand out, and both are crucial to surviving in courtly life. | |
*'''Dazzle.''' You use a project to make an impression at a social gathering. If you succeed denizens in the location gain a [[reaction]] bonus towards you. Only one person can win the crowd, so this is usually a contest. If you fail you lose wits equal to your margin. In formal social settings you may be required to attempt to dazzle and forced to leave if you fail. | *'''Dazzle.''' You use a project to make an impression at a social gathering. If you succeed denizens in the location gain a [[reaction]] bonus towards you. Only one person can win the crowd, so this is usually a contest. If you fail you lose wits equal to your margin. In formal social settings you may be required to attempt to dazzle and forced to leave if you fail. | ||
*'''Convince.''' When you tell a lie or must assure someone that you are telling the truth check against your appearance score. If you fail you incite suspicion, otherwise denizens will believe you. Something hard to believe may impose penalties. When you are [[interrogate]]d you contest with convince. | *'''Convince.''' When you tell a lie or must assure someone that you are telling the truth check against your appearance score. If you fail you incite suspicion, otherwise denizens will believe you. Something hard to believe may impose penalties. When you are [[interrogate]]d you contest with convince. | ||
Revision as of 06:10, 19 November 2015
Check against appearance to put on a facade or a performance. Appearance is an expression of your physical beauty, but also your manners and the amount of effort you actually put into how others see you. It lets you fit in or stand out, and both are crucial to surviving in courtly life.
- Dazzle. You use a project to make an impression at a social gathering. If you succeed denizens in the location gain a reaction bonus towards you. Only one person can win the crowd, so this is usually a contest. If you fail you lose wits equal to your margin. In formal social settings you may be required to attempt to dazzle and forced to leave if you fail.
- Convince. When you tell a lie or must assure someone that you are telling the truth check against your appearance score. If you fail you incite suspicion, otherwise denizens will believe you. Something hard to believe may impose penalties. When you are interrogated you contest with convince.
- Distract. You draw attention, which cooperates with another check. You must use an action or project as normal, and check appearance. This is most commonly used with combat or subterfuge, drawing an opponent's attention away from an ally who poses the real threat.
- Recite. You may use a project to perform a ritual you possess or know. Most rituals are rolled as a complication against your skill score, and the target and consequences vary. You may purchase and possess rituals as items of equipment. Some abilities or mastery options may allow you to know a ritual without an item of equipment. Note that songs and dances are often commonly known rituals.
Associated Abilities
- Disguise: Used to change your own features with makeup and accessories. Your true features count as Concealed. Drastic physical differences (including body type, gender, and species) apply a Penalty. You can attempt a limited disguise—just looking like someone else, anyone else—with as little as a minor change to clothing. More intentional transformations, or impersonating a specific individual require a Disguise Kit to even make the attempt. When you’re impersonating someone and arouse suspicion you must roll the lower Save between your Convince and your Conceal to keep up your ruse. You can roll to disguise someone else, but they suffer the Penalty on Conceal Saves if they don’t also have the Disguise Cascade.
- Entertain: You gain a bonus on dazzle and ritual checks, and you ignore the obscure penalty for knowing rare dances, songs, or tales.
- Gamble: You gain a bonus on any check with currency at stakes. You may use subterfuge to cooperate with your own checks in games of chance, but if you gain interference you are caught cheating.
- Lie: You gain a bonus on any check to convince and persuade.
- Seduce: You gain a bonus on excite checks and you may invite someone to a kiss without cost.
See Also
Skill Cost
Version 2.5.2
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