Difference between revisions of "Make"

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Revision as of 22:40, 27 June 2015

You build new items. You will need materials and a special location called a forge. Building is a complication and the target is equal to the amount of material you need: 10 for a regular item, 20 for a bulky item, and 25 per area of size if larger. The consequence for a failed check is wasted material.

  • Make: You can build any tier 1 item on the equipment list, and you start with an extra item or mod that you could build.

  • Default Evolutions
    • Creative Inventor: You can create new items. You propose the statistics, price, materials, and keywords for the item and then check to build it. Once completed the referee informs you if the item can work, and if so you have the item with the prototype keyword. If not you may alter your proposal and try again.
    • Improvised Tools: You may create items without a forge and ignore the penalty for not having tools.
    • Reverse Meddler: Once you have an item you may "build" it in reverse. This destroys the item and its materials. Once finished you make a sense check, and if you succeed you may build that item from then on.

See Also


Version 2.5.1
©2014 Frameworks Games

This is outdated content. Update Needed!