Difference between revisions of "Climb"

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You can cling to vertical surfaces. If an area is [[steep]] you must use your climb speed, which is normally 2. Climbing  it is [[elaborate]] (requiring two empty hands) and while you are climbinb everything counts as behind your [[flank]]. If you gain [[interference]] or are [[down]] while climbing then you [[fall]].
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You can cling to vertical surfaces. If an area is [[steep]] you must use your climb speed, normally 2. Climbing  it is [[elaborate]] (requiring two empty hands) and everything counts as behind your [[flank]]. If you gain [[interference]] or get knocked [[down]] while climbing then you [[fall]].
*'''Requires''': [[Move]]
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{{Climb}}
{{Climb1}}
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{{Climb2}}
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{{Climb3}}
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==Default Mastery Options==
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==Default Evolutions==
 
{{Crag Dweller}}
 
{{Crag Dweller}}
{{Improvised Swing}}
 
 
{{Monkey Grip}}
 
{{Monkey Grip}}
 
{{Wall Crawler}}
 
{{Wall Crawler}}
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==Special Evolutions==
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{{Improvised Swing}}
  
 
==See Also==
 
==See Also==

Revision as of 05:21, 26 May 2015

You can cling to vertical surfaces. If an area is steep you must use your climb speed, normally 2. Climbing it is elaborate (requiring two empty hands) and everything counts as behind your flank. If you gain interference or get knocked down while climbing then you fall.

  • Climb: Moving on a steep or Jagged surface requires the Climb Mastery. Difficult surfaces apply a –1 (or more) Penalty to the roll. On roll where you can’t pay for the Penalties you Fall. Note that if Penalties exist and you don’t roll, then you automatically don’t have the Pairs to spend.

Default Evolutions

Template:Crag Dweller

Special Evolutions

    • Improvised Swing: You may use a snap and then jump speed 6 with your action, or use your guard to catch anyone falling within 3 areas.

See Also


Version 2.5.1
©2014 Frameworks Games

This is outdated content. Update Needed!