Difference between revisions of "Make"

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You build new items. You will need materials and a special location called a [[forge]]. Building is a complication and the target is equal to the amount of material you need. The amount of material is based on the enc of the finished item, with each area of size equating to 20 enc. On a failed check you use up material equal to your margin as a consequence.
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You build new items. You will need materials and a special location called a [[forge]]. Building is a complication and the target is equal to the amount of material you need: 10 for a regular item, 20 for a bulky item, and 25 per area of size if larger. The consequence for a failed check is wasted material.
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*'''Requires:''' [[Operate]]
 
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*[[Repair]]
 
*[[Repair]]
 
*[[Sail]]
 
*[[Sail]]
*[[Wreck]]
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*[[Shoot]]
  
 
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[[Category:Ability]]
 
[[Category:Ability]]

Revision as of 21:12, 30 November 2014

You build new items. You will need materials and a special location called a forge. Building is a complication and the target is equal to the amount of material you need: 10 for a regular item, 20 for a bulky item, and 25 per area of size if larger. The consequence for a failed check is wasted material.

Template:Make1 Template:Make2 Template:Make3

Default Mastery Options

Template:Aircraft Engineer

Template:Sailcraft Wright

Other Mastery Options

    • Creative Inventor: You can create new items. You propose the statistics, price, materials, and keywords for the item and then check to build it. Once completed the referee informs you if the item can work, and if so you have the item with the prototype keyword. If not you may alter your proposal and try again.
    • Improvised Tools: You may create items without a forge and ignore the penalty for not having tools.

See Also


Version 2.5.1
©2014 Frameworks Games

This is outdated content. Update Needed!