Difference between revisions of "Band"
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A band can be very loose and sketchy, but a strong central idea for a band can make a game extremely memorable. A good band automatically answers the questions that drive the game forward. Why do these characters continue to associate with one another? What motivates them to pursue an adventure? Individual characters can gain extra dimensions from their role and position within the band, whether they are embracing it or resisting it. | A band can be very loose and sketchy, but a strong central idea for a band can make a game extremely memorable. A good band automatically answers the questions that drive the game forward. Why do these characters continue to associate with one another? What motivates them to pursue an adventure? Individual characters can gain extra dimensions from their role and position within the band, whether they are embracing it or resisting it. | ||
| − | == | + | ==Advancement== |
| − | Every individual character within a band may be built on the same number of points. | + | Every individual character within a band may be built on up to the same number of points. All members of the band gain the benefits of advancement, whether they were present when the goal was earned or not. The assumption is even if an individual character misses an adventure, then that character is doing something else important and is progressing in parallel. Likewise a more powerful band will attract more powerful new recruits if a character is replaced. You don't have to spend all your points, but they are always available. Each time a new goal is met the leader fills in a circle on the [[Band Sheet]] and notes it in the band's achievements. Each time you achieve a goal all characters present also regain 1 [[focus]]. When a row of circles is filled the band goes up in power level after the next respite. Some goals may be worth two or more circles and focus. If you complete the same goal more than once you regain [[focus]] as usual, but you don't fill in circles on the track again. If a goal doesn't apply to all the characters the band gains AP and fills in advancement circles, but only the applicable characters recover lost [[focus]]. |
| − | + | *Green (25 points, 0 assets) | |
| − | + | **[[image:5dots.gif]] | |
| − | + | *Adept (50 points, 1 asset) | |
| − | + | **[[image:5dots.gif]] [[image:5dots.gif]] | |
| − | + | *Accomplished (75 points, 2 assets) | |
| − | + | **[[image:5dots.gif]] [[image:5dots.gif]] [[image:5dots.gif]] | |
| − | + | *Remarkable (100 points, 3 assets) | |
| − | + | **[[image:5dots.gif]] [[image:5dots.gif]] [[image:5dots.gif]] [[image:5dots.gif]] | |
| − | + | *August (125 points, 4 assets) | |
| − | + | **[[image:5dots.gif]] [[image:5dots.gif]] [[image:5dots.gif]] [[image:5dots.gif]] [[image:5dots.gif]] | |
| − | + | *Supreme (150 points, 5 assets) | |
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==See Also== | ==See Also== | ||
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*[[Band Sheet]] | *[[Band Sheet]] | ||
| − | + | *[[Character Creation]] | |
| − | [[ | + | |
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{{v250}} | {{v250}} | ||
[[Category:Framework]] | [[Category:Framework]] | ||
Revision as of 06:10, 20 October 2014
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A Band's Purpose
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Adventure Frameworks is played by a group of people, each with a character. Though each player's individual character is important, the collective entity created by the alliance of these characters has a life of its own, and is called your band. It is the band that earns a reputation and grows in power. And just like a character, a band has a name and a sheet to track accomplishments or properties.
Form a Band
You may form the band before the game even starts, potentially creating intricate stories about how the characters first met and decided to join together. You can just as easily note that they did join together and wait to explore the details of why and how later during the game. You can even form the band spontaneously during the first game session. But no matter how you choose to start it, the band will exist, and every player's character will be a part of it.
A band may have a specific purpose (see sidebar), but that isn't required. A band will have a name. You don't have to name your band immediately, but by the time you earn your first point of Fame if you haven't named yourselves then the prattling masses will choose a name for you. Don't leave your legacy in their ignorant hands. Likewise a band's name helps with your fame outside the game world too. It's much easier to invoke the adventures of the Crooked Corner Irregulars than that crew of robbers who occasionally got caught up in mysteries.
A band can be very loose and sketchy, but a strong central idea for a band can make a game extremely memorable. A good band automatically answers the questions that drive the game forward. Why do these characters continue to associate with one another? What motivates them to pursue an adventure? Individual characters can gain extra dimensions from their role and position within the band, whether they are embracing it or resisting it.
Advancement
Every individual character within a band may be built on up to the same number of points. All members of the band gain the benefits of advancement, whether they were present when the goal was earned or not. The assumption is even if an individual character misses an adventure, then that character is doing something else important and is progressing in parallel. Likewise a more powerful band will attract more powerful new recruits if a character is replaced. You don't have to spend all your points, but they are always available. Each time a new goal is met the leader fills in a circle on the Band Sheet and notes it in the band's achievements. Each time you achieve a goal all characters present also regain 1 focus. When a row of circles is filled the band goes up in power level after the next respite. Some goals may be worth two or more circles and focus. If you complete the same goal more than once you regain focus as usual, but you don't fill in circles on the track again. If a goal doesn't apply to all the characters the band gains AP and fills in advancement circles, but only the applicable characters recover lost focus.
- Green (25 points, 0 assets)
- Adept (50 points, 1 asset)
- Accomplished (75 points, 2 assets)
- Remarkable (100 points, 3 assets)
- August (125 points, 4 assets)
- Supreme (150 points, 5 assets)
See Also
Version 2.5.0
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