Difference between revisions of "Wilderness"

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(Unlock Abilities)
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Your expertise at survival, trail blazing, the wilderness. Explore is controlled by [[strength]].
 
Your expertise at survival, trail blazing, the wilderness. Explore is controlled by [[strength]].
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*'''Delve.''' You discover new locations in the region. Your [[band]] may split up into any number of search parties desired, with a minimum of one character in each party. Each party names a location or type to search. The party makes a cooperative [[explore]] check, and if successful the location is found during its favorable circumstance. If the check fails either the location is found in its unfavorable circumstance, or a floating unfavorable discovery occurs instead. Separate parties must complete any complications or encounters on their own.
  
==Delve==
 
{{Main|Delve}}
 
You discover new locations in the region. Your [[band]] may split up into any number of search parties desired, with a minimum of one character in each party. Each party names a location or type to search. The party makes a cooperative [[explore]] check, and if successful the location is found during its favorable circumstance. If the check fails either the location is found in its unfavorable circumstance, or a floating unfavorable discovery occurs instead. Separate parties must complete any complications or encounters on their own.
 
  
==Lost==
 
Each time you attempt a [[Journey]] or a [[Voyage]] without a map or a road you must roll against Explore. Each member of the [[Band]] may cooperate on this check. If the check fails you move one less Region during the day to represent that you didn't take the optimal route.
 
  
==Pass==
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*'''Pass.''' You find the best path. If you use a [[Snap]] and succeed at the [[Explore]] check you ignore a rough [[segment]] for the remainder of your [[turn]].
{{Main|Explore Snap}}
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'''Pass.''' You find the best path. If you use a [[Snap]] and succeed at the [[Explore]] check you ignore a rough [[segment]] for the remainder of your [[turn]].
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==Ride==
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*Ride. You ride a creature. Once you mount a trained creature using an action and a successful Coordination check, you may use the Explore Action to ride it. You move yourself and the creature. Without a check move it's speed, but to Hustle or cross terrain that causes a check you must check using your Explore skill. If you gain Interference while riding you fall [[down]] off the creature.
{{Main|Explore Action}}
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You ride a creature. Once you mount a trained creature using an action and a successful Coordination check, you may use the Explore Action to ride it. You move yourself and the creature. Without a check move it's speed, but to Hustle or cross terrain that causes a check you must check using your Explore skill. If you gain Interference while riding you fall [[down]] off the creature.
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==Navigate==
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*Map.
*[[Navigate]]
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*[[Navigate]]. Each time you attempt a [[Journey]] or a [[Voyage]] without a map or a road you must roll against Explore. Each member of the [[Band]] may cooperate on this check. If the check fails you move one less Region during the day to represent that you didn't take the optimal route.
  
==Survive==
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*Shelter
*[[Survive]]/Forage
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*Forage
  
==Trail==
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*Trail. You can follow a trail left by opponents. A trail is one of the many points of interest you may find during a [[Delve]]. When you encounter a trail, you may follow it to its point of origin or destination. Doing so is either an Explore check or a [[Complication]]. If you fail, the trail becomes Obscure instead of fresh. Normally only fresh trails may be followed, but the Track ability adds the option to find and follow Obscure (-2) trails.
{{Main|Explore Project}}
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You can follow a trail left by opponents. A trail is one of the many points of interest you may find during a [[Delve]]. When you encounter a trail, you may follow it to its point of origin or destination. Doing so is either an Explore check or a [[Complication]]. If you fail, the trail becomes Obscure instead of fresh. Normally only fresh trails may be followed, but the Track ability adds the option to find and follow Obscure (-2) trails.
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==Unlock Abilities==
 
==Unlock Abilities==
 
A high score in Explore is required for some [[Abilities]]:
 
A high score in Explore is required for some [[Abilities]]:
 
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*[[Navigate]]
 
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*[[Ride]]
*
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*[[Scout]]
*[[Discover]]/[[Scout]]
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*[[Survive]]
 
*[[Track]]
 
*[[Track]]
*[[Travel]]
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*[[Train]]
*[[Ride]]
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*[[Thrive]]/Survive
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==See Also==
 
==See Also==
 
*[[Skill]]
 
*[[Skill]]
*[[Explore Action]]
 
*[[Explore Project]]
 
*[[Explore Snap]]
 
 
*[[Fight]]
 
*[[Fight]]
 
*[[Move]]
 
*[[Move]]
 
*[[Strength]]
 
*[[Strength]]
 
 
  
 
==Skill Cost==
 
==Skill Cost==

Revision as of 06:15, 29 March 2014

Your expertise at survival, trail blazing, the wilderness. Explore is controlled by strength.

  • Delve. You discover new locations in the region. Your band may split up into any number of search parties desired, with a minimum of one character in each party. Each party names a location or type to search. The party makes a cooperative explore check, and if successful the location is found during its favorable circumstance. If the check fails either the location is found in its unfavorable circumstance, or a floating unfavorable discovery occurs instead. Separate parties must complete any complications or encounters on their own.


  • Pass. You find the best path. If you use a Snap and succeed at the Explore check you ignore a rough segment for the remainder of your turn.


  • Ride. You ride a creature. Once you mount a trained creature using an action and a successful Coordination check, you may use the Explore Action to ride it. You move yourself and the creature. Without a check move it's speed, but to Hustle or cross terrain that causes a check you must check using your Explore skill. If you gain Interference while riding you fall down off the creature.
  • Map.
  • Navigate. Each time you attempt a Journey or a Voyage without a map or a road you must roll against Explore. Each member of the Band may cooperate on this check. If the check fails you move one less Region during the day to represent that you didn't take the optimal route.
  • Shelter
  • Forage
  • Trail. You can follow a trail left by opponents. A trail is one of the many points of interest you may find during a Delve. When you encounter a trail, you may follow it to its point of origin or destination. Doing so is either an Explore check or a Complication. If you fail, the trail becomes Obscure instead of fresh. Normally only fresh trails may be followed, but the Track ability adds the option to find and follow Obscure (-2) trails.


Unlock Abilities

A high score in Explore is required for some Abilities:

See Also

Skill Cost

Template:SkillCost


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