Difference between revisions of "Jump"

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You can leap nimbly through the air. Normally your jump speed is 1, and you may only land in Areas in front of your [[flank]]. A [[dive]] is a special [[dodge]] that uses your [[guard]] and allows you to jump out of your area before an attack hits.
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You can leap nimbly through the air. Normally your jump speed is 0, and you may only land in Areas in front of your [[flank]] with a successful [[hustle]]. A [[dive]] is a special [[dodge]] that uses your [[guard]] and allows you to jump out of your area before an attack hits.
 
*'''Requires''': [[Move]]
 
*'''Requires''': [[Move]]
 
{{Jump1}}
 
{{Jump1}}

Revision as of 06:17, 13 July 2014

You can leap nimbly through the air. Normally your jump speed is 0, and you may only land in Areas in front of your flank with a successful hustle. A dive is a special dodge that uses your guard and allows you to jump out of your area before an attack hits.

Template:Jump1 Template:Jump2 Template:Jump3

Default Mastery Options

Template:Flying Leap

    • Long Jumper: When you successfully hustle you get an extra +2 jump speed.
    • Soft Lander: Subtract your jump speed from any falling dice, and you gain a bonus on any checks resulting from falling effects.
    • Thrown Clear: If you dive but are still hit, you take half of all effects (rounding up).

Other Mastery Options

Template:Floating Stance

See Also


Version 2.5.0
©2014 Frameworks Games

This is outdated content. Update Needed!