Difference between revisions of "Jump"
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| − | You can leap nimbly through the air. Normally your jump speed is | + | You can leap nimbly through the air. Normally your jump speed is 0, and you may only land in Areas in front of your [[flank]] with a successful [[hustle]]. A [[dive]] is a special [[dodge]] that uses your [[guard]] and allows you to jump out of your area before an attack hits. |
*'''Requires''': [[Move]] | *'''Requires''': [[Move]] | ||
{{Jump1}} | {{Jump1}} | ||
Revision as of 06:17, 13 July 2014
You can leap nimbly through the air. Normally your jump speed is 0, and you may only land in Areas in front of your flank with a successful hustle. A dive is a special dodge that uses your guard and allows you to jump out of your area before an attack hits.
- Requires: Move
Template:Jump1 Template:Jump2 Template:Jump3
Default Mastery Options
- Long Jumper: When you successfully hustle you get an extra +2 jump speed.
- Soft Lander: Subtract your jump speed from any falling dice, and you gain a bonus on any checks resulting from falling effects.
- Thrown Clear: If you dive but are still hit, you take half of all effects (rounding up).
Other Mastery Options
See Also
Version 2.5.0
©2014 Frameworks Games
This is outdated content. Update Needed!