Difference between revisions of "Wilderness"
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Your endurance and outdoor expertise. Survive is controlled by [[strength]]. | Your endurance and outdoor expertise. Survive is controlled by [[strength]]. | ||
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*'''Forage.''' You may use a project and roll against your survive score. If you succeed you find supplies for yourself for the day. Harsh environments may add a penalty (-2) to the check, and extreme environments may render foraging impossible to attempt. | *'''Forage.''' You may use a project and roll against your survive score. If you succeed you find supplies for yourself for the day. Harsh environments may add a penalty (-2) to the check, and extreme environments may render foraging impossible to attempt. | ||
*'''Navigate.''' If you have a map with both your current location and your destination, you may attempt to navigate. The band rolls a single cooperative survive check. If it succeeds the band chooses its route and gains 1 bonus region of speed for the day. If it fails the referee may alter the route chosen and the band loses 1 region of speed for the day. If no check is attempted at all (or no map is possessed) the band is treated the same as if the check had failed. | *'''Navigate.''' If you have a map with both your current location and your destination, you may attempt to navigate. The band rolls a single cooperative survive check. If it succeeds the band chooses its route and gains 1 bonus region of speed for the day. If it fails the referee may alter the route chosen and the band loses 1 region of speed for the day. If no check is attempted at all (or no map is possessed) the band is treated the same as if the check had failed. | ||
Revision as of 23:45, 24 June 2014
Your endurance and outdoor expertise. Survive is controlled by strength.
- Forage. You may use a project and roll against your survive score. If you succeed you find supplies for yourself for the day. Harsh environments may add a penalty (-2) to the check, and extreme environments may render foraging impossible to attempt.
- Navigate. If you have a map with both your current location and your destination, you may attempt to navigate. The band rolls a single cooperative survive check. If it succeeds the band chooses its route and gains 1 bonus region of speed for the day. If it fails the referee may alter the route chosen and the band loses 1 region of speed for the day. If no check is attempted at all (or no map is possessed) the band is treated the same as if the check had failed.
- Pass. You may use a snap check against your survive score. If you succeed, you ignore rough terrain and penalties from terrain for the remainder of your turn.
- Ride. You ride a creature. Once you mount a trained creature using an action and a successful survive check, you may use actions to shift using the creature's speed rather than your own. You use your survive score rather than the creature's move score for any checks needed. If you gain interference while riding you fall down off the creature.
- Trail. You can follow a trail left by opponents. A trail is one possible reward you may find during a delve. When you encounter a trail, you may follow it to its point of origin or destination. Following a trail is usually a complication. The target for the complication is the distance to the end of the trail. The usual consequence adds to the time it takes to catch up, and at a certain threshold eliminates the trail completely.
- Vitality. You may become exhausted after enough projects without rest. After a project, you must make a check against your survive score. If the check fails you become exhausted. A strenuous project adds a Penalty (-2) to the check. Combat or hustling while you journey are automatically considered strenuous. If it has been more than one project since you last rested, your success margin must beat the number of extra projects. If you are already exhausted and would become exhausted again for any reason you suffer 1 agony instead. Climate may force additional vitality checks, add a penalty, or even states if a check fails.
- Work. You can use a project to perform manual labor. This can take the form of a complication, usually with agony as the consequence, or a simple check to see if the job is quickly enough or if you become exhausted.
Unlock Abilities
A high score in survive is required for some abilities:
See Also
Skill Cost
Version 2.5.0
©2014 Frameworks Games
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