Design

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Stuff and design notes.

Attribute vs Skill
Attributes and skills both have scores and both roll checks the same way, so they seem similar on the surface. So what makes an attribute different? Mechanically an attribute should always have an associated damage track (such as hits, wits, or grit), a control that adds to a damage value or threshold, and several skills that are based on it. Inversely a skill should never have a control, and if you would need one use the parent attribute's instead. Abilities are unlocked by skills but not attributes. Skills are cheaper to improve, but can be limited by your concept.