Ages ago I ran a GURPs Cliffhangers game. Of my gaming group at the time I was the only one who knew much about pulp at all, and really I was the blind leading the blind. Our first problem to overcome was literally everyone had only one idea for a character: Indiana Jones. I threw a few suggestions out, and who we ended up with was: Continue reading
There’s a crisis brewing in our group right now between longer campaigns and shorter game series. I’ve been favoring the shorter runs lately for reasons that fall into a few categories. Continue reading
While translating Adventure Frameworks from a home brew to something I could publish, at each stage I have to ask myself “does this add enough to warrant explaining it to a stranger?” Originally there were six attributes, pretty close to the traditional six you’d see elsewhere. And initially they made sense. Strength and durability are two different things, you can be tough without necessarily being strong, and you could be coordinated without being either tough or strong. But when you add skills as a different layer some of those distinctions start to go away. What was the cut off point for what should be an attribute vs what should be a skill, other than just tradition? Continue reading
The site is now live, and I’ll be adding actual content over the course of 2014. You’re invited to register and post on the message board or wiki in the meantime as both are functional. Updates will be sparse at first, but will gain momentum over time.