Pilfer

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  • Pilfer: Roll a Check to steal an item from another person’s pouches or pockets. On a Bad roll you either get an item but get caught, or the person becomes suspicious and you don’t steal anything—your choice. On a Good roll you discover any items on the target and take one of your choice. Your target rolls Opposition with a Notice Save. If Notice wins treat it the same as a Bad roll to Pilfer. A thief may put an item on a person instead of taking one away. The Pickpocket Mastery always applies.

See Also


Version 3.0.0
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