Modifier
Your score is the base target for a check, but modifiers may change that target to account for circumstances. A positive circumstance is called a bonus and adds two (+2) to your target. A negative circumstance is called a penalty and subtracts two (-2) from your target. There is a list of standard modifiers but the referee has final say on which actually apply to a check. A referee may also create a special bonus or penalty for a situation the standard list doesn't cover.
Stacking
Modifiers don't stack, but can cancel one another out. If you have more than one penalty, you are just rolling with a penalty (-2). If you have more than one bonus, you are just rolling with a bonus (+2). If you have a bonus and a penalty the target returns to your base score. If you have multiples of either you'll either have more penalties (-2), more bonuses (+2), or even out completely.
Privilege
Some modifiers are optional penalties that you can claim for special benefits. These are collectively referred to as privileges. You may only claim a privilege if your modified target isn't already penalized. Thus if you had a bonus (+2) you could claim one privilege to roll at your base target, or even a second privilege to roll with a penalty (-2). But if you already had a penalty (-2) that wasn't offset, you couldn't claim any privileges at all.
Name | Modifier |
Privilege | |
Burst | Furious |
Charge | Furious |
Sundry | Furious |
Target | -2 |
Cover | |
Cover | -2 |
Crouch | +2 |
Range | |
Close (4-8 areas) | -2 |
Short (9-24 areas) | -2 |
Inaccurate | -2 |
Size | |
2+ Smaller | -2 |
2+ Larger | +2 |
Visibility | |
Hidden | -2 |
Condition | |
Burdened | -2 (move skill) |
Flank | -2 |
Hysterical (2 trouble) | -2 |
Shaken (2 resolve) | -2 |
Wounded (2 destruction) | -2 |
Dispute | |
Authority vs Radical | -2 |
Intoxicant vs Orthodox | -2 |
Reaction | |
Negative | -2 |
Positive | +2 |
Style | |
Style | +2 |
Version 2.5.0
©2014 Frameworks Games
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