Modifier

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Your score is the base target for a check, but modifiers may change that target to account for circumstances. A positive circumstance is called a bonus and adds two (+2) to your target. A negative circumstance is called a penalty and subtracts two (-2) from your target. There is a list of standard modifiers but the referee has final say on which actually apply to a check. A referee may also create a special bonus or penalty for a situation the standard list doesn't cover.

Stacking

Modifiers don't stack, but can cancel one another out. If you have more than one penalty, you are just rolling with a penalty (-2). If you have more than one bonus, you are just rolling with a bonus (+2). If you have a bonus and a penalty the target returns to your base score. If you have multiples of either you'll either have more penalties (-2), more bonuses (+2), or even out completely.

Privilege

Some modifiers are optional penalties that you can claim for special benefits. These are collectively referred to as privileges. You may only claim a privilege if your modified target isn't already penalized. Thus if you had a bonus (+2) you could claim one privilege to roll at your base target, or even a second privilege to roll with a penalty (-2). But if you already had a penalty (-2) that wasn't offset, you couldn't claim any privileges at all.

Name Modifier
Privilege
Burst Furious
Charge Furious
Sundry Furious
Target -2
Cover
Cover -2
Crouch +2
Range
Distant -2
Inaccurate -2
Size
2+ Smaller -2
2+ Larger +2
Visibility
Hidden -2
Condition
Burdened -2 (Move)
Flank -2
Hesitate -2
Hysterical -2
Shaken -2
Wounded -2
Dispute
Authority -2
Intoxicant -2
Reaction
Treacherous -2
Proven +2
Style
Style +2


Version 2.5.0
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