Difference between revisions of "Modifier"

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(Created page with "__NOTOC__ Your score is the base target for a check, but modifiers may change that target to account for circumstances. A positive circumstance is called a bonus and a...")
 
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| colspan="2" align="center" style="border-bottom: 2px solid #AAAAAA;background-color:#bdb76b" | '''[[Range]]'''
 
| colspan="2" align="center" style="border-bottom: 2px solid #AAAAAA;background-color:#bdb76b" | '''[[Range]]'''
 
|-
 
|-
|[[Distant]]|| -2
+
|[[Close]] (4-8 areas)|| -2
 +
|-
 +
|[[Short]] (9-24 areas)|| -2
 
|-
 
|-
 
|[[Inaccurate]]|| -2
 
|[[Inaccurate]]|| -2
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| colspan="2" align="center" style="border-bottom: 2px solid #AAAAAA;background-color:#bdb76b" | '''Condition'''
 
| colspan="2" align="center" style="border-bottom: 2px solid #AAAAAA;background-color:#bdb76b" | '''Condition'''
 
|-
 
|-
|[[Burdened]]|| -2 (Move)
+
|[[Burdened]]|| -2 (move skill)
 
|-
 
|-
 
|[[Flank]]|| -2
 
|[[Flank]]|| -2
 
|-
 
|-
|[[Hesitate]]|| -2
+
|[[Hysterical]] (2 trouble)|| -2
|-
+
|[[Hysterical]]|| -2
+
 
|-
 
|-
|[[Shaken]]|| -2
+
|[[Shaken]] (2 resolve)|| -2
 
|-
 
|-
|[[Wounded]]|| -2
+
|[[Wounded]] (2 destruction)|| -2
 
|-
 
|-
 
| colspan="2" align="center" style="border-bottom: 2px solid #AAAAAA;background-color:#bdb76b" | '''Dispute'''
 
| colspan="2" align="center" style="border-bottom: 2px solid #AAAAAA;background-color:#bdb76b" | '''Dispute'''
 
|-
 
|-
|[[Authority]]|| -2  
+
|[[Authority]] vs Radical|| -2  
 
|-
 
|-
|[[Intoxicant]]|| -2
+
|[[Intoxicant]] vs Orthodox|| -2
 
|-
 
|-
 
| colspan="2" align="center" style="border-bottom: 2px solid #AAAAAA;background-color:#bdb76b" | '''[[Reaction]]'''
 
| colspan="2" align="center" style="border-bottom: 2px solid #AAAAAA;background-color:#bdb76b" | '''[[Reaction]]'''
 
|-
 
|-
|Treacherous|| -2  
+
|Negative|| -2  
 
|-
 
|-
|Proven|| +2  
+
|Positive|| +2  
 
|-
 
|-
 
| colspan="2" align="center" style="border-bottom: 2px solid #AAAAAA;background-color:#bdb76b" | '''Style'''
 
| colspan="2" align="center" style="border-bottom: 2px solid #AAAAAA;background-color:#bdb76b" | '''Style'''

Revision as of 20:43, 7 September 2014

Your score is the base target for a check, but modifiers may change that target to account for circumstances. A positive circumstance is called a bonus and adds two (+2) to your target. A negative circumstance is called a penalty and subtracts two (-2) from your target. There is a list of standard modifiers but the referee has final say on which actually apply to a check. A referee may also create a special bonus or penalty for a situation the standard list doesn't cover.

Stacking

Modifiers don't stack, but can cancel one another out. If you have more than one penalty, you are just rolling with a penalty (-2). If you have more than one bonus, you are just rolling with a bonus (+2). If you have a bonus and a penalty the target returns to your base score. If you have multiples of either you'll either have more penalties (-2), more bonuses (+2), or even out completely.

Privilege

Some modifiers are optional penalties that you can claim for special benefits. These are collectively referred to as privileges. You may only claim a privilege if your modified target isn't already penalized. Thus if you had a bonus (+2) you could claim one privilege to roll at your base target, or even a second privilege to roll with a penalty (-2). But if you already had a penalty (-2) that wasn't offset, you couldn't claim any privileges at all.

Name Modifier
Privilege
Burst Furious
Charge Furious
Sundry Furious
Target -2
Cover
Cover -2
Crouch +2
Range
Close (4-8 areas) -2
Short (9-24 areas) -2
Inaccurate -2
Size
2+ Smaller -2
2+ Larger +2
Visibility
Hidden -2
Condition
Burdened -2 (move skill)
Flank -2
Hysterical (2 trouble) -2
Shaken (2 resolve) -2
Wounded (2 destruction) -2
Dispute
Authority vs Radical -2
Intoxicant vs Orthodox -2
Reaction
Negative -2
Positive +2
Style
Style +2


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