Difference between revisions of "Facet"

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There are twelve facets that represent different areas a character may have to check against. Each facet is rated on a scale from 1 to 5:
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There are eight facets that represent different areas a character may have to check against. Each facet is rated on a scale from 1 to 5:
 
*1: Terrible
 
*1: Terrible
 
*2: Competent
 
*2: Competent
*3: Accompllished
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*3: Accomplished
 
*4: Excellent
 
*4: Excellent
 
*5: Superior
 
*5: Superior
 +
 +
Pick 1 at 3, Pick 1 at 1, the rest are 2.
  
 
The facets for Wilderness of Blades are:
 
The facets for Wilderness of Blades are:
*'''[[Combat]]:''' (maybe Swordplay) Fighting, weapons, and military strategy.
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*'''[[Focus]]:''' (Was [[Energy]] or [[Harmony]]) Soul, life-force, meditation, and raw power.
*'''[[Courtesy]]:''' Manners, public speaking. (Replaces [[Communication]])
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*'''[[Fortune]]:''' Luck, [[Rank]], [[Resources]], and Wealth
*'''[[Learning]]:''' Rituals, writing, and research, alchemy, healing, and poisons. (Replaces [[Machinery]], [[Medicine]], [[Sorcery]], and [[Scholarship]])
+
 
*'''[[Lightness]]:''' (was [[Agility]]) Speed, balance,and control.
 
*'''[[Lightness]]:''' (was [[Agility]]) Speed, balance,and control.
*'''[[Meditation]]:''' (Was [[Energy]] or [[Harmony]]) Soul, life-force, and raw power.
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*'''[[Manner]]:''' Courtesy, confidence, public speaking. (Replaces [[Communication]])(Replaces [[Charm]], [[Appearance]])
 
*'''[[Mischief]]:''' (was [[Guile]]) Stealth and trickery, and [[Subterfuge]].
 
*'''[[Mischief]]:''' (was [[Guile]]) Stealth and trickery, and [[Subterfuge]].
*'''[[Romance]]:''' Appearance and purity. (Replaces [[Charm]], [[Appearance]])
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*'''[[Sense]]:''' Perception, intelligence, and critical thinking. [[Learning]]: Rituals, writing, and research, alchemy, healing, and poisons. (Replaces [[Machinery]], [[Medicine]], [[Sorcery]], and [[Scholarship]])
*'''[[Sense]]:''' Perception, intelligence, and critical thinking.
+
 
*'''[[Strength]]:''' Endurance, hardiness, and might.
 
*'''[[Strength]]:''' Endurance, hardiness, and might.
 +
*'''[[Technique]]:''' (Swordplay Distinction) Fighting, weapons, and military strategy. (Replaces [[Combat]])
  
 +
Focus/Technique, Fortune/Sense, Lightness/Strength, Manner/Mischief
  
 
Becomes its own thing replacing [[Focus]] and states
 
Becomes its own thing replacing [[Focus]] and states
 
*'''[[Will]]:''' Confidence, determination, and [[Spirit]].
 
*'''[[Will]]:''' Confidence, determination, and [[Spirit]].
*'''[[Fortune]]:''' Status, [[Resources]], luck, and wealth. (Replaces [[Rank]])
 
 
*'''[[Harmony]]:''' Survival, animals, and [[Wilderness]].
 
*'''[[Harmony]]:''' Survival, animals, and [[Wilderness]].
  

Latest revision as of 07:11, 13 August 2018

There are eight facets that represent different areas a character may have to check against. Each facet is rated on a scale from 1 to 5:

  • 1: Terrible
  • 2: Competent
  • 3: Accomplished
  • 4: Excellent
  • 5: Superior

Pick 1 at 3, Pick 1 at 1, the rest are 2.

The facets for Wilderness of Blades are:

Focus/Technique, Fortune/Sense, Lightness/Strength, Manner/Mischief

Becomes its own thing replacing Focus and states

See Also


Version 2.5.4
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