Difference between revisions of "Facet"

From AF wiki
Jump to: navigation, search
 
(12 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
By default there are three attributes: strength, sense, and heart. Each has direct uses that you roll checks against, a damage track equal to your score, and an incremental bonus collectively called a control. Controls add to skill scores, damage, set damage thresholds, and offer other benefits.
+
There are eight facets that represent different areas a character may have to check against. Each facet is rated on a scale from 1 to 5:
 +
*1: Terrible
 +
*2: Competent
 +
*3: Accomplished
 +
*4: Excellent
 +
*5: Superior
 +
 
 +
Pick 1 at 3, Pick 1 at 1, the rest are 2.
 +
 
 +
The facets for Wilderness of Blades are:
 +
*'''[[Focus]]:''' (Was [[Energy]] or [[Harmony]]) Soul, life-force, meditation, and raw power.
 +
*'''[[Fortune]]:''' Luck, [[Rank]], [[Resources]], and Wealth
 +
*'''[[Lightness]]:''' (was [[Agility]]) Speed, balance,and control.
 +
*'''[[Manner]]:''' Courtesy, confidence, public speaking. (Replaces [[Communication]])(Replaces [[Charm]], [[Appearance]])
 +
*'''[[Mischief]]:''' (was [[Guile]]) Stealth and trickery, and [[Subterfuge]].
 +
*'''[[Sense]]:''' Perception, intelligence, and critical thinking. [[Learning]]: Rituals, writing, and research, alchemy, healing, and poisons. (Replaces [[Machinery]], [[Medicine]], [[Sorcery]], and [[Scholarship]])
 
*'''[[Strength]]:''' Endurance, hardiness, and might.
 
*'''[[Strength]]:''' Endurance, hardiness, and might.
*'''[[Sense]]:''' Perception, intelligence, and sanity.
+
*'''[[Technique]]:''' (Swordplay Distinction) Fighting, weapons, and military strategy. (Replaces [[Combat]])
*'''[[Heart]]:''' Confidence, determination, and spirit.
+
  
==Purchasing Attributes==
+
Focus/Technique, Fortune/Sense, Lightness/Strength, Manner/Mischief
Select one attribute to start at 7, one to start at 8, and one to start at 9. Put the 9 in what you the character should be best at, the 7 in what they should be worst at, and the 8 in the attribute left over. You can increase an attribute's score by +3 each time you spend 1 point on it, up to a maximum score of 16.
+
  
{{AttributeCost}}
+
Becomes its own thing replacing [[Focus]] and states
 +
*'''[[Will]]:''' Confidence, determination, and [[Spirit]].
 +
*'''[[Harmony]]:''' Survival, animals, and [[Wilderness]].
  
 
==See Also==
 
==See Also==
 
*[[Character Creation]]
 
*[[Character Creation]]
 
*[[Character Sheet]]
 
*[[Character Sheet]]
*[[Asset]]
 
*[[Ability]]
 
 
*[[Concept]]
 
*[[Concept]]
*[[Fault]]
+
*[[Aspect]]
*[[Goal]]
+
*[[Mastery]]
+
*[[Skill]]
+
  
{{V251}}
+
{{V254}}

Latest revision as of 07:11, 13 August 2018

There are eight facets that represent different areas a character may have to check against. Each facet is rated on a scale from 1 to 5:

  • 1: Terrible
  • 2: Competent
  • 3: Accomplished
  • 4: Excellent
  • 5: Superior

Pick 1 at 3, Pick 1 at 1, the rest are 2.

The facets for Wilderness of Blades are:

Focus/Technique, Fortune/Sense, Lightness/Strength, Manner/Mischief

Becomes its own thing replacing Focus and states

See Also


Version 2.5.4
©2017 Frameworks Games

This is outdated content. Update Needed!