Difference between revisions of "Facet"

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There are eight facets that represent different areas a character may have to check against. Each facet is rated on a scale from 1 to 5:
{{Attribute vs Skill}}
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*1: Terrible
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*2: Competent
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*3: Accomplished
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*4: Excellent
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*5: Superior
  
Attributes measure your overall physical, mental, and social prowess. By default there are three attributes: strength, sense, and heart.  Each has direct uses that you roll checks against, a damage track equal to your score, and an incremental bonus collectively called a control. Controls add to skill scores, damage, set damage thresholds, and offer other benefits. The point cost for each possible score is found on the attribute cost chart.
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Pick 1 at 3, Pick 1 at 1, the rest are 2.
*'''[[Strength]]:''' Endurance, hardiness, and physical power.
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*'''[[Sense]]:''' Perception, intelligence, and mental sophistication.
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*'''[[Heart]]:''' Confidence, determination, and social influence.
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==Purchasing Attributes==
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The facets for Wilderness of Blades are:
Select a score and pay the listed number of points. You may improve your score later by spending more points. The default if you spend no points at all is an 8. If a denizen has no listed score but must make a check then use the 8 default as a base, and drop it to 6- if it's something that denizen would be poor at, or increase to 10- if it should be something the denizen specializes in.
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*'''[[Focus]]:''' (Was [[Energy]] or [[Harmony]]) Soul, life-force, meditation, and raw power.
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*'''[[Fortune]]:''' Luck, [[Rank]], [[Resources]], and Wealth
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*'''[[Lightness]]:''' (was [[Agility]]) Speed, balance,and control.
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*'''[[Manner]]:''' Courtesy, confidence, public speaking. (Replaces [[Communication]])(Replaces [[Charm]], [[Appearance]])
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*'''[[Mischief]]:''' (was [[Guile]]) Stealth and trickery, and [[Subterfuge]].
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*'''[[Sense]]:''' Perception, intelligence, and critical thinking. [[Learning]]: Rituals, writing, and research, alchemy, healing, and poisons. (Replaces [[Machinery]], [[Medicine]], [[Sorcery]], and [[Scholarship]])
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*'''[[Strength]]:''' Endurance, hardiness, and might.
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*'''[[Technique]]:''' (Swordplay Distinction) Fighting, weapons, and military strategy. (Replaces [[Combat]])
  
{{AttributeCost}}
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Focus/Technique, Fortune/Sense, Lightness/Strength, Manner/Mischief
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Becomes its own thing replacing [[Focus]] and states
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*'''[[Will]]:''' Confidence, determination, and [[Spirit]].
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*'''[[Harmony]]:''' Survival, animals, and [[Wilderness]].
  
 
==See Also==
 
==See Also==
 
*[[Character Creation]]
 
*[[Character Creation]]
 
*[[Character Sheet]]
 
*[[Character Sheet]]
*[[Asset]]
 
*[[Ability]]
 
 
*[[Concept]]
 
*[[Concept]]
*[[Fault]]
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*[[Aspect]]
*[[Goal]]
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*[[Mastery]]
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*[[Skill]]
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Latest revision as of 07:11, 13 August 2018

There are eight facets that represent different areas a character may have to check against. Each facet is rated on a scale from 1 to 5:

  • 1: Terrible
  • 2: Competent
  • 3: Accomplished
  • 4: Excellent
  • 5: Superior

Pick 1 at 3, Pick 1 at 1, the rest are 2.

The facets for Wilderness of Blades are:

Focus/Technique, Fortune/Sense, Lightness/Strength, Manner/Mischief

Becomes its own thing replacing Focus and states

See Also


Version 2.5.4
©2017 Frameworks Games

This is outdated content. Update Needed!