Difference between revisions of "Facet"

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There are eight facets that represent different areas a character may have to check against. Each facet is rated on a scale from 1 to 5:
{{Attribute vs Skill}}
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*1: Terrible
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*2: Competent
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*3: Accomplished
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*4: Excellent
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*5: Superior
  
Attributes measure your overall physical, mental, and social development. Higher attribute [[score]]s represent exceptional prowess in that area. By default there are three attributes: strength, reason, and influence. Each attribute has direct uses that you roll [[check]]s against your score to resolve, damage tracks equal to your score, and special benefits (called controls). Controls add to skill scores, damage, set thresholds, and so on. The point cost for each possible score is found on the attribute cost chart.
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Pick 1 at 3, Pick 1 at 1, the rest are 2.
*'''[[Strength]]:''' Endurance, hardiness, and physical power.
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*'''[[Sense]]:''' Perception, intelligence, and mental sophistication.
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*'''[[Heart]]:''' Confidence, determination, and social influence.
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==Purchasing Attributes==
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The facets for Wilderness of Blades are:
Select a score and pay the listed number of points. Note that some [[facet]]s or [[fault]]s may set a minimum or a maximum to the score. You may improve your score later by spending more points. The default if you spend no points at all is an 8. If a denizen has no listed score but must make a check, then use the 8- default as a base, and drop it to 6- if it's something that denizen would be poor at, or increase to 10- if it should be a specialty.
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*'''[[Focus]]:''' (Was [[Energy]] or [[Harmony]]) Soul, life-force, meditation, and raw power.
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*'''[[Fortune]]:''' Luck, [[Rank]], [[Resources]], and Wealth
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*'''[[Lightness]]:''' (was [[Agility]]) Speed, balance,and control.
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*'''[[Manner]]:''' Courtesy, confidence, public speaking. (Replaces [[Communication]])(Replaces [[Charm]], [[Appearance]])
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*'''[[Mischief]]:''' (was [[Guile]]) Stealth and trickery, and [[Subterfuge]].
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*'''[[Sense]]:''' Perception, intelligence, and critical thinking. [[Learning]]: Rituals, writing, and research, alchemy, healing, and poisons. (Replaces [[Machinery]], [[Medicine]], [[Sorcery]], and [[Scholarship]])
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*'''[[Strength]]:''' Endurance, hardiness, and might.
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*'''[[Technique]]:''' (Swordplay Distinction) Fighting, weapons, and military strategy. (Replaces [[Combat]])
  
{{AttributeCost}}
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Focus/Technique, Fortune/Sense, Lightness/Strength, Manner/Mischief
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Becomes its own thing replacing [[Focus]] and states
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*'''[[Will]]:''' Confidence, determination, and [[Spirit]].
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*'''[[Harmony]]:''' Survival, animals, and [[Wilderness]].
  
 
==See Also==
 
==See Also==
 
*[[Character Creation]]
 
*[[Character Creation]]
 
*[[Character Sheet]]
 
*[[Character Sheet]]
*[[Asset]]
 
*[[Ability]]
 
 
*[[Concept]]
 
*[[Concept]]
*[[Facet]]
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*[[Aspect]]
*[[Fault]]
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*[[Conflict]]
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*[[Mastery]]
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*[[Skill]]
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{{V251}}
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[[Category:Character Creation]]
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{{V254}}

Latest revision as of 07:11, 13 August 2018

There are eight facets that represent different areas a character may have to check against. Each facet is rated on a scale from 1 to 5:

  • 1: Terrible
  • 2: Competent
  • 3: Accomplished
  • 4: Excellent
  • 5: Superior

Pick 1 at 3, Pick 1 at 1, the rest are 2.

The facets for Wilderness of Blades are:

Focus/Technique, Fortune/Sense, Lightness/Strength, Manner/Mischief

Becomes its own thing replacing Focus and states

See Also


Version 2.5.4
©2017 Frameworks Games

This is outdated content. Update Needed!